The Stories We Roll
Sit back… let me regale you of a time when I was… younger. Ten years younger. Fifteen. Twenty. It doesn’t really matter. The point is I was a lonely nerd seeking communication and interaction with other like-minded deviants. And tabletop gaming was the answer.
I’ve been gaming, tabletop gaming, since high school… or middle school. I don’t recall exactly when someone brought in a copy of AD&D and I created my over-the-top powerhouse of a human character who went by the name Warlord. Look, don’t judge me, I was a young stupid kid. But good ol’ Garion was the only surviving member of his village. Everyone but him had died. Garion had max stats, 18/00 for strength and all that. His sword was a plowshare he’d beaten into a shape vaguely blade-like. He was using Dragonslayer before Guts.
And his insanity only went higher and higher. Warlord challenged the gods, would have become a God. Only he challenged the God of Sloth to a contest to be lazy. Midway through the contest Warlord rolled over to see how Sloth was doing. Boom. Contest lost. Warlord had to give back all of his godly titles but one. So Warlord maintained his God of Chess and Tactics title. Because of course he did.
I tell you this ridiculous story because it illustrates something I’ve come to realize over the years: every major creative project I’ve ever worked on started at a table. Or a forum. Or a buddy’s living room after a concert. And the pattern is always the same. Someone throws out a “what if,” my brain latches onto it like a dog with a bone, and ten years later I’ve got a 130,000-word manuscript and no idea how I got there.
The Sundered Realms: Born from a Half-Dragon
So there I was, coming back from a KMFDM concert in Chicago with a couple of my buddies. We stopped by a friend’s house and he was spitballing ideas for a gaming session. He wanted to play a half-elf wizard type. And I had just been watching Dragon Half, you know, with Mink. And I’d loved dragons for… well, pretty much since The Flight of Dragons. If you haven’t seen that movie, fix that. I’ll wait.
So naturally, I wanted to play a half-dragon. That’s the kind of bulletproof logic you get from a bunch of nerds hopped up on industrial music at two in the morning. And from that one character, that one throwaway “I want to play a half-dragon,” came The Chronicles of Loth. Which became The Sundered Realms. Which became 68 gods across multiple pantheons, an 8,000-year timeline, and a fictional universe so sprawling that I need an alpha reader just to keep the worldbuilding straight.
All because I watched Dragon Half and went to a concert.
That’s how it works for me. The games feed the fiction. The fiction feeds the world. And the world just keeps getting bigger because I never learned when to stop asking “what if.”
Esper Fade: Born from Shadowrun
Same gaming group. Different system. We picked up Shadowrun, and I rolled up a lot of characters. Kei from the Dirty Pair, an elven sniper named Longshot, a rigger named Fixer , a decker named Casa Nova… a drunken army ranger by the name of Ole Joe. Because apparently I have a thing for characters who have no business surviving the situations I throw them into. Somewhere in that campaign Ole Joe and another character, Amilya Morgan, developed enough life that they outgrew the table. They wanted their own worlds to play in. Oh… and did I mention Sharpshot? Yazuka hit man? Yeah pretty much all of my shadowrun characters came to play.
So I gave them one. And that became Esper Fade, which has since spawned Old Man’s War, a work in progress, and Digital Ghosts and Other Anomalies, a 107,000-word sci-fi anthology of 19 stories, oh and the good doctor will get her own book. A Doctor’s Dilemma the ending of the Esper Fade world, right now. All because a drunk ranger and a doctor in a shadowrun group got too big for a single campaign.
Kiadan Slywyth: Born from Being the Weakest
Play-by-post this time from Explorer’s Unlimited. Phase World, Rifts. And I was outgunned from the jump. The other players had a cyborg with something like ten attacks, a space marine dwarf, an immortal, and other stuff I can’t even recall because it was all so absurdly overpowered. I just wanted a rogue scientist hacker type who had super powers and looked like Lockheed from Excalibur. Because of course she did. I’ve been obsessed with that little purple dragon since I first picked up an Excalibur comic.
Kiadan had a pouch of holding many things, a millennium tree acorn that… did stuff, and her ability to turn into living space was basically my way of clawing up to parity with characters who were broken as hell. She wasn’t the strongest. She wasn’t the toughest. She was the one who had to out-think everyone else at the table just to stay relevant. And that made her interesting. That made her the kind of character who sticks with you long after the game dies.
So now there’s a whole series of Kiadan Slywyth Mischief stories sitting in my project folder. Because a tiny dragon-looking hacker who had no business surviving her own campaign refused to stay on the page she was written on.
Devilish Deal: Born from a Brothel RP
At some point I had discovered Eliquy, the adult RPG forum. And I made some good friends through there. That’s what gave birth to my present fursona Rose Dandy-Ba. It’s what led to the forming of Pacific Shores. It was a community of creative weirdos, which, as you can probably tell by now, is my preferred habitat.
Somewhere on that board I found a pair of nutters who wanted to put up with me, and we started an adult RPG that took place in a brothel. The cast was a demon succubus, an elven lesser noble slumming it, and me. The adventure lasted maybe a week or two before real life kicked all our butts and we stopped posting.
That was March of 2016.
But that idea… that idea sat in the back of my mind for years. I’d write a chapter here, a word there. Developed and tinkered with the characters, changed names, changed worlds. It was originally going to be in the Sundered Realms, my Loth-verse, but I divorced it from that. And as Kobold got more and more completed I thought about putting it there. But it never felt right. Some stories need their own space to breathe, and Devilish Deal was one of them.
So what came next was an on-again, off-again passion project about a Were-Hyena who drank her own Kool-Aid and thought she could outsex a sex demon. Yep, it’s one of those stories… only… it isn’t. Not really. Of the 130,000 words, the sex scenes are significant but they’re not the point. There’s a scene with Tara and the Succubus that still needs tweaking, about 10,000 words right now. But the scenes with Tara and Connor, and Tara and Mira, her coworkers? Those are 17,000 words. A piece. And most of that is character work, power dynamics, people figuring out who they are in relation to each other.
Tara speaks in a Cockney accent, which has been a problem. Connor speaks in a Zulu type accent, which was actually pretty fun to work with. Mira is English, our succubus is English, our elven noble is English… I’m starting to think I have a type. Or at least a thing for accents… Isabella Diaz in A Goddess’s Gifts was from Columbia and had a spanish accent.
Five projects. Five gaming tables. I’m absolutely seeing a pattern here.
The Pattern
If you were to look at my project folder you’d see dozens of works that have just loose, tentative notes. Godslayer: The Miracle Blade. Di Demon Di! The Curse of Jade. Servant of the Gods. Toys of the Gods. Earth from an Alien View Point. Ballad of the Blade Queen. Not to mention the massive backlog of stuff in the Sundered Realms universe.
Not all of them started the same way, but the big projects certainly had a creative flare from a game. A conversation. A “what if” at two in the morning with people who were just as weird as I am. And some of them will never be more than notes. That’s fine. Some ideas are bones you chew on, and some are bones you bury and forget about. But every once in a while, one of them digs itself back up. Warlord became the seed of understanding that I loved building characters who punch above their weight. A KMFDM road trip became an entire fictional universe. A two-week forum game became a 130,000-word novel about a Were-Hyena with more ambition than sense. A drunken Shadowrun ranger became a sci-fi anthology. A tiny underpowered hacker who looked like Lockheed got her own series.
And it’s not just tabletops. The Expanse started as someone else’s tabletop RPG campaign before it became novels and a TV series, and watching Amos Burton do his thing on screen gave me Brooke Amira, the gutter assassin with no morals, a massive body count, and a wife who saw good in her. When that wife gets the orc chief killed, Ballad of the Blade Queen becomes a death march across the Sundered Realms hunting down the parties responsible. My nod to what happens when a tabletop game gets big enough to inspire people who were never at the table. And then there’s Sogian Kaiser, who came from playing Monster Hunter World and asking “what if the monster hunter was also a thing that goes bump in the night?” A were-bear hunting monsters. Because apparently I can’t interact with any form of gaming without a character crawling out of it and demanding a novel.
To paraphrase Schmendrick the Magician from The Last Unicorn: “Magic, do as you will.” And magic did. Sometimes it’s nice to just have an idea to work on. Like a dog with a bone. You have a general idea of what you’re doing, you draft out the plot and go. And if you’re lucky, if you’re stubborn enough, if you keep asking “what if” long enough… something comes of it.
I’ve been asking “what if” since Warlord challenged the God of Sloth. I don’t plan on stopping.
Incorrigibly yours,
J.E. Flint











