On Creativity

Janice Flint • February 2, 2022

On Creativity

 If you've checked the Upcoming Projects list, you'll see that there are more than a few outlines that I plan to work on in the coming months and years. I'm not going to lie or delude myself into thinking I'm a great writer. Only time can tell if that's going to be the case. My only concern, really, is telling the stories that seem interesting to me.

When it comes to being creative, some people swear up and down that it's not something you can learn. That you have to be born creative. I would argue that in the rare exception that everyone is born with that spark of creativity and that they instinctively know how to use it. Without it, we'd be mucking around in the mud. People are constantly processing information. They might not realize it, but they're taking in all sorts of sensory data and converting it into their minds. Turning that into useful things for our brains and our bodies to work with. And from there, they ask a question, what if the sky was orange? What if. 'What if' is the most basic form of creativity that any person can experience.

Take writers like Stephen King or Warren Ellis. They're taking in the world around them, processing this into raw creative feed, in my opinion, and then shaping that into their writing. King is well known for his work ethic, frequently putting in full eight-plus hour days even when he's on vacation. Ellis is rumored to head to his local pub, drink for a while, and then get an idea to write. King's method I like to call the little engine that could. He keeps plucking away at his keyboard until the dream he sees is more full-fledged. How much does he delete? Only he and his editor will know. Ellis is the more casual approach; if the rumors I've heard are accurate, I'm just some fangirl, so what do I know, where he seems to be struck with an idea, and then it just flows into him. But he's still taking in that information and asking why.

Most of us aspire to be recognized names in the field of Authors. To be King, Grisham, Clancy, and Sandersons. Some of us excel in analytical type of writing; others of us are fantastical. Tolkien is well known for his work and the amount he put into creating things. His would be a more analytical approach, in my opinion. Yes, it's a fantastical tale of wizards and a god who sang the world into place. Still, he also built mythologies for it and designed languages. He was every bit as thorough as a pilot in their preflight check. 

I like to think I'm sort of a middle ground of this. I have built up a large universe for myself to work with. I take information in and apply my 'what if.' But then I have to look at my work and say, "Well, how does that work?" I can't have something unexplained in my works. Whether the reader knows that or not isn't of any concern to me. My most outstanding example of this is Magic. I have an actual failure to understand Magic in many fantasy books, which is why I so rarely read this genre. Magic has to make sense; the cause and effect of it must be logical. The Sanderson approach. If I write that xyz happens, even if the reader accepts that this is the gospel, I need to know what caused xyz to happen. This is why I've been spending a lot of time on the back end doing things. Altered Realities was a book that focused heavily on Magic and its consequences. It took me about ten years to write that. When the villains changed something, I needed to know the cause and effect of reality. In A Goddess's Gifts, the Magic was much more straightforward because, by that time, I had spent so much time developing the magic system that I didn't need to worry about what or how it worked. I knew it. And that came about from an understanding of the world I live in and the information I took in from other writers. 

So, you're born with creativity. But do you work on improving it? How do you work on improving that? By applying it by asking questions. When you stop asking questions and wondering, that's when your creativity has died. Some develop it via panting, sculpting, writing, poems. There are many ways of acquiring your skills. I hope that I will continue to develop my creativity and ability to articulate it over my career. As you can probably tell by these blog posts, I tend to be a bit more of an off-the-cuff thinker when I haven't had time to polish the turd enough.

Incorrigibly yours,
J.E. Flint
By Janice Flint August 13, 2026
So I’ve been playing the Cosmere RPG lately, and it’s done something I wasn’t prepared for. It’s made me miss the old days. Not in that vague, sepia-toned way people get nostalgic about things they barely remember. I mean the real thing. The visceral, bone-deep ache of knowing you used to have something good and it’s just... gone. I’m talking about Saturdays. Getting up, sometimes after working third shift, grabbing a shower, and hauling yourself to a friend’s place to sit around a table with a bunch of other nerds and play RPGs until two or three in the morning. Then you’d drag yourself home, sleep for a few hours, and wake up to do homework or chores or whatever mundane thing the real world demanded. And you did it gladly, because you’d just spent twelve-plus hours in another world and it was worth every minute of lost sleep. I spent years with my gaming group. Years. That’s not something you replace easily. And then I moved ten hours away, because life doesn’t care about your hobbies, and that was pretty much the end of it. You tell yourself you’ll find a new group, you’ll make it work online, you’ll do play-by-post or virtual tabletops or something. And maybe you try. But it’s not the same. It’s never the same. There’s something about sitting across from people, rolling actual dice, watching someone’s face when their character gets obliterated by a critical hit, that a screen just cannot replicate. And here’s the kicker. Even if I found a group tomorrow, when would I play? I’ve got a full-time job in medical IT. I write books. That’s not a side hustle or a casual hobby I pick up when I’m bored, that’s a second full-time job that doesn’t pay like one. I’ve got an alpha reader waiting on pages. Somewhere in there I’m supposed to sleep and eat and pretend to be a functioning human being. The math doesn’t work. I want to game more. I want to play. The desire is there, screaming at me like a bard who just rolled a natural 20 on their performance check. But the hours in the day don’t give a damn about what I want. I’ve looked at play-by-post. It should work, right? You write when you can, other people write when they can, and eventually a story comes together. Except it doesn’t hit right. It’s like the difference between a live concert and listening to the same album on your phone with one earbud in while you’re doing dishes. Technically it’s the same music. Functionally it’s a completely different experience. Play-by-post is RPGs with the energy sucked out. You lose the spontaneity, the table talk, the moments where someone says something so absurd that the entire group derails for twenty minutes laughing. That’s the stuff I miss. That’s the stuff you can’t schedule into a forum thread. And now, because the universe has a sense of humor, one of the players wants to run Daggerheart. Look. I’m going to be honest here, because that’s what the Tenets demand. I don’t get the appeal. I’ve looked at Daggerheart. I’ve read through it. And I cannot figure out why I’m supposed to be excited about a system where the rules are so light they’re practically transparent, and the abilities you do get cost action points for what amounts to a plus two. A plus two. That’s it. That’s what you’re spending your limited resources on. Not some spectacular, table-shaking power that makes everyone sit up and pay attention. A plus two. I could sneeze and get a plus two. And here’s the thing people don’t seem to consider when they pitch rules-light systems at someone like me: I write books. I have an alpha reader. I am already doing collaborative narration for a living. I don’t need the RPG to provide me with a framework for telling stories, I have that covered. What I need from a tabletop game is the game part. The mechanics. The crunch. The system that pushes back and makes you earn your victories. If I wanted to sit around and make up stories with other people, I’d start a writing circle, not roll dice. About a year ago, I answered a Reddit post looking for players in a RIFTS game. And I spent a month on character creation. A month. Building out backstories, stat blocks, figuring out how all the ridiculous RIFTS mechanics interacted with each other, making characters that felt like they had weight and history and mechanical identity. That’s what RIFTS does to you. It’s a beautiful, glorious mess of rules layered on rules, and you need a degree in accounting to build a character, but when you’re done, that character is yours. You earned every stat, every skill, every absurd combination of abilities that makes your GM want to throw the book at you (sometimes literally). Daggerheart got announced in our group and I said fuck it, I’m writing up Ryoga Hibiki as a minotaur chick with a club like Kaido from One Piece. Took me two minutes. Two minutes, because there just isn’t enough system there to engage with. When your character creation process takes less time than ordering coffee, something is missing. I didn’t feel like I’d built a character. I felt like I’d filled out a name tag. A month versus two minutes. That’s the gap. That’s what rules-light costs you. Sure, you get to play faster. But what are you playing? RIFTS gave me characters I could write novels about (and have). Daggerheart gave me a sticky note. I grew up on systems with crunch. AD&D had tables for everything. RIFTS was the aforementioned beautiful mess. There was weight to the mechanics. The rules weren’t just there to facilitate storytelling, they were part of the story. When you rolled and the dice betrayed you, it mattered because the system had teeth. When you succeeded against long odds, it felt earned because you understood exactly how unlikely it was. Rules-light systems feel like someone took a full meal and replaced it with a protein bar. Sure, it’s technically food. It’ll keep you alive. But nobody’s sitting down at a table excited about a protein bar. Nobody’s losing sleep over a protein bar. And I don’t want to spend my precious, limited gaming time, the two hours I can barely scrape together, eating a protein bar when I know what a full meal tastes like. I know the argument. Rules-light systems lower the barrier to entry. They let you focus on the narrative. They’re more accessible. And sure, fine, all of that is true. But accessibility without depth is just... shallow. It’s the gaming equivalent of those stories where the protagonist gets handed ultimate power on page three and never has to struggle for anything. Where’s the challenge? Where’s the tension? If the system can’t threaten me, if the mechanics are so forgiving that failure is basically a narrative suggestion rather than an actual consequence, then what am I even doing? I’m not playing a game at that point. I’m doing collaborative improv with extra steps. And I already have a creative outlet for narrative collaboration, thanks. It’s called being an author. And maybe that’s fine for some people. I’m not telling anyone they’re wrong for liking Daggerheart or FATE or whatever other system treats rules like suggestions. But it’s not for me. I need the crunch. I need the weight of a system that pushes back. I need to feel like my decisions matter mechanically, not just narratively. Because when everything is narrative, nothing is. The Cosmere RPG, at least, has some meat on its bones. It’s got the Sanderson magic systems baked in, and those are inherently logical, which appeals to the part of my brain that needs to know why things work the way they do. Sanderson’s magic has rules, hard rules, and the RPG respects that. There’s a system you can engage with, not just narrate around. That’s why it’s hitting the nostalgia buttons. Not just because it’s a tabletop RPG, but because it reminds me of what tabletop RPGs are supposed to feel like. Structured. Challenging. Worth the investment of time. But even so, two hours of it just feels like a tease. Like getting one bite of that full meal and then being told the kitchen’s closed. I remember what it felt like to play for ten, twelve hours straight. To be so deep in a campaign that you forgot what day it was. To have a character with so much history and so many scars (mechanical and narrative) that losing them would genuinely hurt. You don’t build that in two-hour sessions spaced weeks apart. You build that in marathon sessions fueled by bad pizza and worse soda, surrounded by people who care about the game as much as you do. I don’t know if I’ll ever get that back. That’s the honest truth, and it stings to type it. The people, the time, the energy... all of those things are harder to come by now than they were twenty years ago. And I’m not going to pretend that playing Daggerheart for two hours on a weeknight is going to scratch that itch, because it won’t. It’s a band-aid on a wound that needs stitches. Oh, and they’re laying it over a Pathfinder module. So we’re taking a system built for a rules-heavy game and running it with a system that barely has rules. That’s like putting a lawnmower engine in a Ferrari and wondering why it doesn’t handle curves. But I’ll try it. Because at the end of the day, even a pale shadow of the thing you love is better than nothing. Even a plus two is technically a bonus. And who knows. Maybe I’ll be wrong about Daggerheart. It wouldn’t be the first time I’ve been wrong about something. It would just be the most recent. Incorrigibly yours, J.E. Flint
By Janice Flint July 30, 2026
I Am Not A Kobold! was supposed to be a light novel. 100,000 words. Quick, fun, get it out the door, move on to the next thing. That was the plan. And if you’ve been following me for any length of time, you already know how well my plans tend to work out. Book 1 is 182,654 words. Book 2 is 182,207 words. I’m rereading both of them right now before starting book 3. The series might be six books now. And there’s a potential spin-off trilogy. So much for light and quick. Let me tell you how we got here. The Build Kobold started in 2024. I got eleven chapters done and then life did what life does, which is get in the way. The remaining chapters, twelve through twenty, plus two side stories, got finished over the course of 2025. Coming in literally on the wire on December 31st, 2025. Because apparently I have a thing for deadlines, even self-imposed ones that no one but me cares about. Book 1 took the better part of a year, and to be fair, I was jumping between multiple projects at the time. That’s not unusual for me. I’ve always got a dozen irons in the fire. But the real reason book 1 took as long as it did wasn’t the distractions. It was the foundation. The skills system, the classes, the world lore, all the bits that make a litRPG universe function had to be built from scratch. You can’t just throw stats on a page and call it a day. The mechanics have to feel like they belong in the world, not bolted onto it. That takes time. That takes iteration. That takes staring at a spreadsheet at two in the morning wondering why you didn’t just write a regular fantasy novel. Book 2 was a different beast entirely. The foundation was there. The world existed. The characters had voices. I knew how the systems worked because I’d already built them. So book 2 came together in a span of a few months, even though it ended up the exact same length as book 1. Nearly the same word count, fraction of the time. And here’s the funny part, I actually wrote the back half of book 2 twice. The first version had one ending that set up book 3 a certain way. I gave it to my alpha reader, who didn’t like how book 2 was going, we talked it over for at least a couple of dinners and some breakfasts. One must never discuss literary fiction on an empty stomach. Tolkien would be very cross, and we mustn’t make the Professor in Bookhalla cross. But I waffled on it, decided I agreed and that the ending wasn’t that good, and rewrote the entire back half. Still finished by the end of April. That’s what having a foundation does for you. When you’re not building the house and the furniture at the same time, you can afford to tear out a wall and rebuild it without losing the whole structure. The Polish Now here’s the thing people don’t talk about enough: the writing is the easy part. It’s the editing that takes forever. Book 1 of Kobold is pretty well polished at this point, going back and forth between me and my alpha reader over and over again until we’re both satisfied. It’s gone to an editor, it’s up on royal road That process, the read, the notes, the revisions, the “this scene doesn’t land the way you think it does,” that’s where the real time investment lives. Anyone can vomit 182,000 words onto a page. Making those words worth reading is the actual job. I’m in that phase right now with the reread. Going through book 1 and book 2 back to back before I start book 3, making sure the continuity holds, making sure the character voices are consistent, making sure I haven’t contradicted my own lore somewhere. Because when you’re potentially looking at a six-book series, every thread you leave dangling in book 1 is a thread you have to either pick up or acknowledge later. And I’d rather catch those now than five books from now. The Villain Who Refused I need to talk about Bart. Bart was supposed to be the villain. That was the plan. Through a good chunk of the first half of book 2, he was geared to be our antagonist. More than that he was always going to be the measuring stick everyone compared against. But… he was just too charming. The character outgrew the outline. He started making choices that didn’t fit the role I’d written for him, and instead of fighting it, I followed him. This has happened to me before. Tessa in My Monstrous Life was supposed to be a bitch. I started writing her as one. No secret, I don’t like felines. So Tessa is as a cait sith, a cat girl monster, with an attitude problem and a chip on her shoulder. But god if she’s not one of my favorite characters in that series now. Some characters just refuse to be what you planned. They tell you who they actually are, and you either listen or you write a worse book. Bart told me who he was. And who he was, was Superman. Not literally, but in function. He became the most powerful, most capable, most morally complex character in the story. The guy who was supposed to be the obstacle became the pillar. And that created its own set of problems, because once you’ve got a Superman in your story, you have to answer the most important question in fiction: How do you take out Superman? I’m not going to answer that here. But it’s the question that turned a two-book project into a potential six-book series, and it’s the question that might give Bart his own trilogy. The Books of Bart. A villain who became a hero who became something else entirely. His story has a life of its own now, and I’m just the idiot holding the pen. The Author Who Can’t Do Sequels Here’s the thing I need to admit. I’ve said, more than once, that I’m bad at sequels. That I prefer building new fictional universes over expanding existing ones. And that’s been true for most of my career. I start something, finish it, or abandon it, and move on to the next shiny idea. The project folder is proof of that. Dozens of outlines, half-finished concepts, worlds that got built and never revisited. Kobold broke the pattern. I don’t know exactly when it happened. Somewhere between building the skills system and watching Bart refuse to be a villain, this stopped being a project I was trying to finish and started being a world I wanted to stay in. That’s never happened to me before. Not like this. The Sundered Realms is massive, but it’s a universe I built to house other stories. Kobold is a universe I built that started housing its own. Five to six books. Maybe more. A spin-off trilogy. Side stories. I went from “100,000 words, get it out the door” to “I might be living in this world for years.” And the weirdest part? I’m not scared of that. I’m excited. I was actually wondering if maybe a series of vinettes, romantic ones for Angel and Bel, maybe show Verth go on a date. Or Gex? What’s our big cleric boy Titan doing? Does he have wholesome clerical woman he visits? Does he like the fellas? I don’t know… the pen does. So yeah. The kobold in the room is that the author who said she couldn’t do sequels is now planning half a dozen of them. Turns out I wasn’t bad at sequels. I just hadn’t found the right story yet. Incorrigibly yours, J.E. Flint
By Janice Flint July 16, 2026
I have a problem. I’ve written a 130,000-word novel about a Were-Hyena who thinks she can outsex a succubus, and I don’t know what to call it. Not the title. I’ve got the title. Devilish Deal. That part was easy. The problem is everything else. What genre is it? What category does it go in? Where does it sit on the shelf? Because the publishing industry has a classification system, and my book looked at it, laughed, and walked away. Let me explain. The Brackets When you’re publishing a book, the first thing you’re supposed to figure out is your audience. And the industry has helpfully provided you with age brackets to make that easy. Board Books for ages zero to three. Picture Books for three to eight. Early Readers for five to eight. Chapter Books for six to ten. Middle Grade for eight to twelve. Young Adult for twelve to eighteen. And Adult for eighteen and up. Simple, right? Except these aren’t descriptions of content. They’re marketing buckets. They tell a bookstore where to shelve something and a parent what section to browse. They don’t tell you a damn thing about what’s actually in the book. An “Adult” book could be a literary character study about grief, a 900-page epic fantasy with no romance, or wall-to-wall erotica. All three go in the same age bracket. A “Young Adult” book could deal with war, trauma, death, and political revolution, but because the protagonist is sixteen, it’s YA. The brackets are the starting line, not the finish. And that’s where it gets messy. The Genres So you’ve picked your bracket. Now you need a genre. The publishing industry gives you the broad strokes: 1) Romance: centered on romantic relationships with an emotionally satisfying ending. 2) Mystery/Crime: follows a protagonist investigating a crime or puzzle. 3) Fantasy: features magical elements, imaginary worlds, or supernatural creatures. 4) Science Fiction: explores speculative technology, space travel, or future societies. 5) Historical Fiction: set in the past, blending fictional characters with real historical events. 6) Horror: designed to frighten, shock, or create dread. 7) Literary Fiction: focused on character study, style, and thematic depth rather than plot-driven action. 8) Action/Adventure: high-stakes quests and fast-paced action. Eight categories. Clean. Manageable. And about as useful as a screen door on a submarine for anyone writing anything that doesn’t fit neatly into one box. Where does Devilish Deal go? It has romantic elements, but the romance isn’t the center and there’s no emotionally satisfying ending in the traditional romance sense. It has fantasy elements, succubus, were-hyena, elven noble, but it’s not an epic quest. It’s not horror, it’s not mystery, it’s not literary fiction in the “quiet character study” sense, even though character work is the backbone. It has explicit scenes but it’s not built around them. If I had to pick one of those eight, I’d say Fantasy. And that would tell you almost nothing useful about what you’re actually getting into. The Sub-Genre Explosion This is where things go completely off the rails. Because the industry looked at those eight broad categories and said “that’s not specific enough” and then the internet got involved and said “hold my beer.” This isn’t a new problem. Robert E. Howard wrote Conan. It was Fantasy. Then somewhere along the way it became “Sword and Sandal,” then “Low Fantasy,” and now you’ve got three names for the same thing depending on who’s talking and when they started reading. Anne McCaffrey’s Dragonriders of Pern got labeled “Science Fantasy” because it had dragons but they were genetically engineered, and back in the day Sci-Fi and Fantasy were published and shelved together anyway. Pern is probably our first real example of genre classification breaking, because the book itself didn’t change. The shelving system did. But that was a slow drip. What’s happened in the last decade or so is a flood. Here’s a sampling of what the sub-genre landscape looks like now, with what they actually are in plain English: 1) LitRPG: Fantasy with video game mechanics visible on the page. 2) Progression Fantasy: Fantasy where the power system has visible stats and leveling. 3) Romantasy: Fantasy plus Romance. That’s it. Two genres in a trench coat. 4) Grimdark: Fantasy but brutal and morally grey. 5) Cozy Fantasy: Fantasy but gentle and low-stakes. The anti-grimdark. 6) Noblebright: Also the anti-grimdark, but with more heroism and less tea. 7) Dark Romance: Romance but edgy. 8) Reverse Harem: Romance with multiple love interests. 9) Monster Romance: Romance but the love interest isn’t human. 10) Portal Fantasy: Fantasy where you travel to another world. 11) Isekai: Portal Fantasy, but Japanese. 12) Cultivation: Progression Fantasy, but Chinese 13) Xianxia: Cultivation plus martial arts plus immortality. 14) Wuxia: Martial arts fantasy from Chinese tradition. Been around for centuries, got a new English label. 15) Dungeon Core: LitRPG but you’re the dungeon. 16) Slice of Life: Literary Fiction but low-stakes and usually cozy. 17) New Adult: Was supposed to be “Adult but younger characters.” Became “Romance with explicit content and twentysomethings.” 18) Urban Fantasy: Fantasy set in a modern city. 19) Paranormal Romance: Romance plus Urban Fantasy. 20) Gaslamp Fantasy: Fantasy set in the Victorian era. 21) Steampunk: Sci-Fi plus Victorian aesthetic. 22) Cyberpunk: Sci-Fi plus dystopian tech noir. 23) Dieselpunk: Sci-Fi plus WWII-era aesthetic. 24) Solarpunk: Sci-Fi plus optimistic environmentalism. 25) Biopunk: Sci-Fi plus genetic manipulation. 26) Flintlock Fantasy: Fantasy set in the gunpowder era. I could keep going. I won’t, because we’d be here all day and I have books to write. And that’s not counting the subcategories that are in a specific category. Romance for instance has historical romance and contemporary that didn’t get touched on. And Dystopian and straight up erotica. Look at that list. Really look at it. How many of those are genuinely new concepts, and how many are just existing genres with a modifier bolted on? Romantasy is Fantasy plus Romance. Grimdark is Fantasy but dark. Cozy Fantasy is Fantasy but not dark. The punk genres are all Sci-Fi plus an aesthetic. Isekai is Portal Fantasy with a different word. Half of these sub-genres exist because someone needed a new tag for Amazon’s algorithm or a new hashtag for BookTok, not because the English language lacked the words to describe what they were writing. This is the exact same problem music went through. Rock was a genre. Then rock became classic rock, hard rock, soft rock, punk, post-punk, new wave, synth-pop, grunge, post-grunge, nu-metal, industrial, industrial metal, electronic body music, gothic rock, gothic metal, symphonic metal, power metal, thrash metal, death metal, black metal, progressive metal, djent… At some point you’re not describing genres anymore. You’re describing vibes. You’re taking a single characteristic of a piece of art and elevating it to a category, and the result is that everything is technically classifiable but nothing is actually classified in a way that helps anyone find what they’re looking for. It’s the paradox of specificity. The more specific you get, the less useful the categories become, because no two books (or albums, or games) occupy the same exact space. And the reader standing in a bookstore, or more likely scrolling through Amazon, is drowning in tags that tell them everything and nothing at the same time. Pop Lit and the Blurring of Lines And then there’s the rise of what I’d call pop lit. The books that exist in the overlap of multiple genres and don’t apologize for it. Romantasy is the obvious example, it’s fantasy plus romance, and it’s gotten big enough that it’s functionally its own category now. But is The Priory of the Orange Tree romantasy? Is it epic fantasy with romantic elements? Is it literary fantasy? The answer depends on which BookTok creator is reviewing it and what shelf Barnes & Noble put it on that week. The same thing happened with “New Adult” as a category. It was supposed to bridge the gap between YA and Adult, covering that 18-to-25 age range where characters are navigating the mess of early adulthood. In practice, it became a marketing tag for “romance with characters in their twenties and explicit content.” That’s not what the category was supposed to be. But that’s what it became because the market and the algorithm shaped it, not the writers or the readers. My Problem So let’s come back to Devilish Deal. 130,000 words. A Were-Hyena named Tara who speaks in a Cockney accent. A succubus. An elven noble. A dragon girl with a pretty obvious curse. A minotaur who runs the brothel the three of them work at. The minotaur and the dragon girl become Tara’s love interests, because apparently my protagonist looked at the menu of available romantic partners and said “give me the bovine and the dragon mommy.” Three on-page sex scenes and one implied. BDSM as a thematic framework, not a kink checklist, exploring power dynamics, loss of control, and assumed identity. Character work that makes up the vast majority of the word count. Coworker relationships that are as central to the story as any romantic or sexual element. Is it erotica? No. Three scenes in 130,000 words doesn’t make something erotica any more than three fight scenes make something an action novel. Is it romance? There are romantic elements, but Devilish Deal doesn’t follow the romance genre’s structural rules. Is it romantasy? That’s closer, but romantasy has become so associated with a specific aesthetic and reader expectation that calling Devilish Deal romantasy feels like false advertising. Is it dark fantasy? Urban fantasy? Paranormal romance? Adult fantasy with mature themes? I genuinely don’t know. And I think that’s actually fine. The Fifty Shades Problem And if you think my classification crisis is bad, let’s talk about the elephant in the room. Fifty Shades of Grey. Fifty Shades got labeled as “BDSM erotica” by the publishing industry, the media, and pretty much everyone who’s ever mentioned it in conversation. It sold over 150 million copies under that label. It spawned a film franchise. It introduced the concept of BDSM to millions of people who had never encountered it before, weirdly I guess they didn’t go surfing the internet in the 90s. And almost everyone who actually practices BDSM looked at it and said, “The hell you say?” Because Fifty Shades isn’t BDSM. Not really. It’s a story about a controlling, emotionally manipulative billionaire who uses the aesthetics of BDSM to justify behavior that the actual community would flag as abuse. Safe, sane, and consensual? The foundational principle of BDSM? Fifty Shades treats it as a suggestion, not a rule. The negotiation, the trust, the mutual respect that defines real power exchange? Replaced with a nondisclosure agreement and a rich guy who doesn’t take no for an answer. But the label stuck. Because the market didn’t care whether the label was accurate. The market cared that the label sold books. “BDSM erotica” was scandalous enough to generate buzz and familiar enough to shelve. It didn’t matter that the BDSM community was screaming “that’s not us.” The classification served the algorithm, the marketing department, and the cash register. It didn’t serve the content, and it certainly didn’t serve the community it claimed to represent. This is the same problem from the other direction. Devilish Deal can’t find a genre label that fits. Fifty Shades got a genre label that doesn’t fit. Both problems exist because the classification system doesn’t describe books. It describes market positions. And when the market decides what your book is, the actual content becomes irrelevant. Devilish Deal has genuine BDSM themes. Power dynamics, negotiation, trust, the vulnerability of surrendering control. It’s baked into the character relationships, not sprinkled on as set dressing. But do I call it BDSM fiction? After what Fifty Shades did to that label? After millions of readers now associate “BDSM” with Christian Grey instead of the actual community and its principles? The label is poisoned. Not because of what it means, but because of what the market decided it means. So add that to the pile. My book can’t be classified because the genres are too narrow. It can’t use the labels that might fit because other books have corrupted what those labels mean to readers. And it can’t go on the biggest marketplace because of a keyword filter. The classification system isn’t just inadequate. It’s actively working against the books it’s supposed to serve. The Classification Problem The real issue isn’t that my book is hard to classify. The real issue is that the classification system was never designed for books. It was designed for shelves. Physical, retail shelves. You need to know where to put the book so a customer walking through a store can find it. That’s the entire purpose of genre classification at its root: logistics. But we don’t primarily sell books on physical shelves anymore. We sell them through algorithms. And algorithms don’t need genre categories the way a bookstore does. They need tags, keywords, “also bought” data, and reading behavior patterns. The sub-genre explosion isn’t authors or readers trying to describe books more accurately. It’s the market trying to feed an algorithm that was never designed to understand art in the first place. And here’s where it gets truly stupid. Devilish Deal can’t go on Amazon. Not as written. Because “were-hyena” triggers Amazon’s bestiality content filter. Now, before I start screaming into the void, I’ll be fair. The filter exists for a reason. People were abusing the “shifter” label to publish actual bestiality content and hide behind the excuse of lycan/furry/therianthrope, I’m not here to judge you on the term you use. Enough people ruined it that Amazon’s response was basically: if they’re a shifter or were-creature, any intimate content has to happen in their fully human “base mode” or it’s banned. Werewolves got grandfathered in because werewolf romance was already a massive, established genre generating real money. Everything else got the axe. So Tara, my Were-Hyena whose entire identity is rooted in what she is, has to either shift back to full human for every intimate scene (which defeats the point of the character) or she can’t exist on the largest book marketplace on the planet. A few bad actors wrote garbage, Amazon swung a sledgehammer instead of a scalpel, and now legitimate authors are collateral damage. “Just publish somewhere else,” you might say. Sure. There’s Draft2Digital. There’s Itch.io. There are options. But here’s the catch-22: publishers and agents look at Amazon for data. Your sales numbers, your reviews, your ranking, that’s your resume in the publishing world. If your book doesn’t exist on Amazon, it functionally doesn’t exist to the people who could take your career to the next level. So you can publish on a smaller platform and maintain your creative integrity, or you can gut your character to fit Amazon’s keyword filter and have access to the market that matters. Damned if you do, damned if you don’t. This is the classification problem taken to its logical extreme. It started with age brackets that don’t describe content. It escalated into genre tags that describe vibes instead of books. It got corrupted when the market decided what labels mean regardless of accuracy. And it ends with a content filter that can’t tell the difference between a shapeshifter romance and actual harmful content because it was never designed to understand what’s in the book. It was designed to sort words. And if your words don’t match the approved list, you don’t get to play. So when I sit down and try to figure out what Devilish Deal is, I’m not really asking a creative question. I’m asking a logistics question dressed up as an identity crisis. The book knows what it is. It’s a story about a Were-Hyena who bit off more than she could chew, a minotaur and a dragon girl who complicate everything, and the fallout from all of it. The fact that I can’t fit that into a neat genre tag is the system’s failure, not mine. The fact that I might not be able to sell it on the largest bookstore on the planet because a handful of people abused a label a decade ago? That’s the system working exactly as designed. And that’s the problem. I’ll figure it out. I always do. But the book is what the book is, and no classification system, no algorithm, and no content filter that thinks hyenas are more dangerous than wolves is going to change that. Incorrigibly yours, J.E. Flint
July 2, 2026
Sit back… let me regale you of a time when I was… younger. Ten years younger. Fifteen. Twenty. It doesn’t really matter. The point is I was a lonely nerd seeking communication and interaction with other like-minded deviants. And tabletop gaming was the answer. I’ve been gaming, tabletop gaming, since high school… or middle school. I don’t recall exactly when someone brought in a copy of AD&D and I created my over-the-top powerhouse of a human character who went by the name Warlord. Look, don’t judge me, I was a young stupid kid. But good ol’ Garion was the only surviving member of his village. Everyone but him had died. Garion had max stats, 18/00 for strength and all that. His sword was a plowshare he’d beaten into a shape vaguely blade-like. He was using Dragonslayer before Guts. And his insanity only went higher and higher. Warlord challenged the gods, would have become a God. Only he challenged the God of Sloth to a contest to be lazy. Midway through the contest Warlord rolled over to see how Sloth was doing. Boom. Contest lost. Warlord had to give back all of his godly titles but one. So Warlord maintained his God of Chess and Tactics title. Because of course he did. I tell you this ridiculous story because it illustrates something I’ve come to realize over the years: every major creative project I’ve ever worked on started at a table. Or a forum. Or a buddy’s living room after a concert. And the pattern is always the same. Someone throws out a “what if,” my brain latches onto it like a dog with a bone, and ten years later I’ve got a 130,000-word manuscript and no idea how I got there. The Sundered Realms: Born from a Half-Dragon So there I was, coming back from a KMFDM concert in Chicago with a couple of my buddies. We stopped by a friend’s house and he was spitballing ideas for a gaming session. He wanted to play a half-elf wizard type. And I had just been watching Dragon Half, you know, with Mink. And I’d loved dragons for… well, pretty much since The Flight of Dragons. If you haven’t seen that movie, fix that. I’ll wait. So naturally, I wanted to play a half-dragon. That’s the kind of bulletproof logic you get from a bunch of nerds hopped up on industrial music at two in the morning. And from that one character, that one throwaway “I want to play a half-dragon,” came The Chronicles of Loth. Which became The Sundered Realms. Which became 68 gods across multiple pantheons, an 8,000-year timeline, and a fictional universe so sprawling that I need an alpha reader just to keep the worldbuilding straight. All because I watched Dragon Half and went to a concert. That’s how it works for me. The games feed the fiction. The fiction feeds the world. And the world just keeps getting bigger because I never learned when to stop asking “what if.” Esper Fade: Born from Shadowrun Same gaming group. Different system. We picked up Shadowrun, and I rolled up a lot of characters. Kei from the Dirty Pair, an elven sniper named Longshot, a rigger named Fixer , a decker named Casa Nova… a drunken army ranger by the name of Ole Joe. Because apparently I have a thing for characters who have no business surviving the situations I throw them into. Somewhere in that campaign Ole Joe and another character, Amilya Morgan, developed enough life that they outgrew the table. They wanted their own worlds to play in. Oh… and did I mention Sharpshot? Yazuka hit man? Yeah pretty much all of my shadowrun characters came to play. So I gave them one. And that became Esper Fade, which has since spawned Old Man’s War, a work in progress, and Digital Ghosts and Other Anomalies, a 107,000-word sci-fi anthology of 19 stories, oh and the good doctor will get her own book. A Doctor’s Dilemma the ending of the Esper Fade world, right now. All because a drunk ranger and a doctor in a shadowrun group got too big for a single campaign. Kiadan Slywyth: Born from Being the Weakest Play-by-post this time from Explorer’s Unlimited. Phase World, Rifts. And I was outgunned from the jump. The other players had a cyborg with something like ten attacks, a space marine dwarf, an immortal, and other stuff I can’t even recall because it was all so absurdly overpowered. I just wanted a rogue scientist hacker type who had super powers and looked like Lockheed from Excalibur. Because of course she did. I’ve been obsessed with that little purple dragon since I first picked up an Excalibur comic. Kiadan had a pouch of holding many things, a millennium tree acorn that… did stuff, and her ability to turn into living space was basically my way of clawing up to parity with characters who were broken as hell. She wasn’t the strongest. She wasn’t the toughest. She was the one who had to out-think everyone else at the table just to stay relevant. And that made her interesting. That made her the kind of character who sticks with you long after the game dies. So now there’s a whole series of Kiadan Slywyth Mischief stories sitting in my project folder. Because a tiny dragon-looking hacker who had no business surviving her own campaign refused to stay on the page she was written on. Devilish Deal: Born from a Brothel RP At some point I had discovered Eliquy, the adult RPG forum. And I made some good friends through there. That’s what gave birth to my present fursona Rose Dandy-Ba. It’s what led to the forming of Pacific Shores. It was a community of creative weirdos, which, as you can probably tell by now, is my preferred habitat. Somewhere on that board I found a pair of nutters who wanted to put up with me, and we started an adult RPG that took place in a brothel. The cast was a demon succubus, an elven lesser noble slumming it, and me. The adventure lasted maybe a week or two before real life kicked all our butts and we stopped posting. That was March of 2016. But that idea… that idea sat in the back of my mind for years. I’d write a chapter here, a word there. Developed and tinkered with the characters, changed names, changed worlds. It was originally going to be in the Sundered Realms, my Loth-verse, but I divorced it from that. And as Kobold got more and more completed I thought about putting it there. But it never felt right. Some stories need their own space to breathe, and Devilish Deal was one of them. So what came next was an on-again, off-again passion project about a Were-Hyena who drank her own Kool-Aid and thought she could outsex a sex demon. Yep, it’s one of those stories… only… it isn’t. Not really. Of the 130,000 words, the sex scenes are significant but they’re not the point. There’s a scene with Tara and the Succubus that still needs tweaking, about 10,000 words right now. But the scenes with Tara and Connor, and Tara and Mira, her coworkers? Those are 17,000 words. A piece. And most of that is character work, power dynamics, people figuring out who they are in relation to each other. Tara speaks in a Cockney accent, which has been a problem. Connor speaks in a Zulu type accent, which was actually pretty fun to work with. Mira is English, our succubus is English, our elven noble is English… I’m starting to think I have a type. Or at least a thing for accents… Isabella Diaz in A Goddess’s Gifts was from Columbia and had a spanish accent. Five projects. Five gaming tables. I’m absolutely seeing a pattern here. The Pattern If you were to look at my project folder you’d see dozens of works that have just loose, tentative notes. Godslayer: The Miracle Blade. Di Demon Di! The Curse of Jade. Servant of the Gods. Toys of the Gods. Earth from an Alien View Point. Ballad of the Blade Queen. Not to mention the massive backlog of stuff in the Sundered Realms universe. Not all of them started the same way, but the big projects certainly had a creative flare from a game. A conversation. A “what if” at two in the morning with people who were just as weird as I am. And some of them will never be more than notes. That’s fine. Some ideas are bones you chew on, and some are bones you bury and forget about. But every once in a while, one of them digs itself back up. Warlord became the seed of understanding that I loved building characters who punch above their weight. A KMFDM road trip became an entire fictional universe. A two-week forum game became a 130,000-word novel about a Were-Hyena with more ambition than sense. A drunken Shadowrun ranger became a sci-fi anthology. A tiny underpowered hacker who looked like Lockheed got her own series. And it’s not just tabletops. The Expanse started as someone else’s tabletop RPG campaign before it became novels and a TV series, and watching Amos Burton do his thing on screen gave me Brooke Amira, the gutter assassin with no morals, a massive body count, and a wife who saw good in her. When that wife gets the orc chief killed, Ballad of the Blade Queen becomes a death march across the Sundered Realms hunting down the parties responsible. My nod to what happens when a tabletop game gets big enough to inspire people who were never at the table. And then there’s Sogian Kaiser, who came from playing Monster Hunter World and asking “what if the monster hunter was also a thing that goes bump in the night?” A were-bear hunting monsters. Because apparently I can’t interact with any form of gaming without a character crawling out of it and demanding a novel. To paraphrase Schmendrick the Magician from The Last Unicorn: “Magic, do as you will.” And magic did. Sometimes it’s nice to just have an idea to work on. Like a dog with a bone. You have a general idea of what you’re doing, you draft out the plot and go. And if you’re lucky, if you’re stubborn enough, if you keep asking “what if” long enough… something comes of it.  I’ve been asking “what if” since Warlord challenged the God of Sloth. I don’t plan on stopping. Incorrigibly yours, J.E. Flint
By Janice Flint June 18, 2026
So I just finished Mistborn. The ideas are fresh and if I wait until I sleep on it, half of this will be gone by morning. I'm learning that lesson the hard way lately... strike while the iron is hot, as I told myself and then failed to do on the last post. Here we are. Again. Quick disclaimer for the Sanderson faithful before we go any further: yes, I'm the sister of the brother who reads everything this man publishes and then tells me about it in great detail on his lunch breaks. Yes, I've been skeptical. Yes, I wrote a whole post wondering what happens to his outlines when he kicks the bucket. And yes, I was the one who picked up Way of the Kings and felt like I was preflighting an airliner when I just wanted to go for a Sunday drive. That one was a legit struggle. It took me months. A couple of chapters a day, casually, jumping between the physical book and the audiobook on walks, and eventually Way of the Kings became strictly audiobook because I just did not want to read another single word of it. I finished it out of spite and stubbornness, which are two perfectly good motivators but not the ones a novel should be relying on. So coming into Mistborn, I had baggage. Big, industrial Samsonite baggage... I should also mention I'm currently playing the Cosmere RPG, which is doing more for my Sanderson tolerance than the books did. It's not half bad. A bit rules-light for my taste, and anyone who has watched me GM knows I like crunch, I like options, I like a character sheet I can drown in, and I do not love how few skills my character has. Coming off decades of AD&D and its descendants where your sheet is a novella of proficiencies, the Cosmere system feels like somebody handed me a business card and told me that's my whole guy. But it plays fast, the world is fun, and it warmed me up to actually sitting down with Mistborn. So credit where it's due. Even if my idea to be a chull-riding spren wrangler wasn't feasible... and my next was a scholar with a shardbow... again not feasible. I'm making my way through with my scholarly ways of DESTRUCTION! Yeah... I went the Shigaraki route, and my god is breaking things apart at the molecular level powerful, destructive, and satisfying. 3D6. Boom, 18 points of damage to your soul! *clears throat* ahem... anyway. Let's start with the gut punches, because that's where my brain is living right now. Marsh. Sweet, grim, brother-in-arms Marsh. They telegraphed that rug pull so hard I thought I saw it coming, and then the book yanked it anyway. You think he's gone, you grieve him, and then nope, surprise, he's still kicking. I don't know if I should feel cheated or annoyed. Probably both. Kelsier though? The K-Man himself? Gone. And I was actually not really expecting that one, so hat tip to Sanderson for that. You build a novel around a charismatic con-man mentor figure and then you put him down in the dirt, that's a bold call. Gandalf in Moria bold. Ned Stark bold. As I said, I tip my hat. And can we talk for a moment about The Lord Ruler? The Lord Ruler with that backhand. I'm sorry, where was this dude in Way of the Kings? Because that is the kind of moment that makes a fantasy novel sing. One casual, contemptuous swat that reframes every encounter you've had with a character up to that point. It wasn't even him trying. That's the terrifying part. That's how you write a big bad. Not a thousand pages of logistics and glyph scholarship, just... swat. Fifty paces. Gone. Take notes, Stormlight. Speaking of the Lord Ruler, and the setting in general, the whole thing reads like Ravenloft with better branding. The ash-choked sky, the perpetual dread, the skaa grinding out existence under a god-king who has personally outlived entire bloodlines, the Mists as an actual supernatural presence with rules you learn the hard way... that is a Domain of Dread with a Sanderson coat of paint. And the Lord Ruler himself lands as a Domain Lord. More Soth than Strahd, though, and I mean that as a compliment. Strahd is romance-tragedy in a cape, an immortal sulking about a woman for eternity while everyone politely pretends he's terrifying. Soth is regret ossified into cruelty. A man who failed the big moment, knew he failed it, and is spending eternity making everyone else pay for it. The Lord Ruler has that same calcified-failure energy under the god-king swagger. He got handed the world and he made it ash. I'll take a Soth over a Strahd every day of the week, and I especially appreciate a villain whose backstory hits like a tragedy instead of a perfume ad. On the figuring-things-out front: I clocked Elend of House Venture as the love interest basically the moment he showed up loitering in the wings reading instead of noble-ing. Sanderson doesn't exactly play these cards close to the chest. I also called the Lord Ruler being both a Feruchemist and an Allomancer... a storage bucket tank and a burner in the same body. I couldn't tell you exactly which clue locked it in, that's the aphasia tax at work, my brain processes in words not pictures so I can't replay the scene that tipped me off, but somewhere in the back half I just knew. I recalled a conversation where my brother mentioned everyone plays the Lord Ruler as this big super powerful badass, and I knew Sanderson is pretty meticulous about his magic so it had to be something we weren't necessarily seeing. And when we learn our tasty valet can store up things, the natural question is, can you taste what he's cooking? And the truth of the matter was... yes. Yes you could taste what he's cooking, but you weren't able to access it. But if someone could cook and taste? Look... this Rock metaphor only goes so far. Either way, the whole system demands a keystone villain who embodies both halves, and Sanderson loves a clean system. Either way, the reveal hit like a confirmation, not a surprise. Which is its own kind of satisfying. The magic system, by the way. I've talked before about how I can't stand magic that doesn't make sense, how I spent a decade on Altered Realities untangling cause-and-effect because I refuse to hand-wave at my own readers. So imagine my relief reading a book where the rules are rules, the metals do what the metals do, and when someone pulls a new trick it's because they found a new application of the existing laws, not because the author got bored. Sanderson and I would probably argue about a lot of things, but we agree on this. Magic has to have a bill, and somebody has to pay it. Vin pays hers constantly. Respect. My curiosity as to what element the 11th metal is might not be answered for a bit. But I knew as soon as Vin burned it what it did. If gold showed her past selves, and atium showed the lines of attack, well a mixture of gold and atium could show a possibility of others' futures, at least that's the logic I'm sticking with. Sailing the internet seas looking for stuff on Sanderson is high spoiler territory. Look, just because my bro reads everything and talks to me about it doesn't mean I recall everything. I don't have a band that I can pour my memories into like some sorta Feruchemist. I have to make do on a pretty decent long-term store of information. I used to recall for years what I had for breakfast, lunch, and dinner. I no longer do that, I devote that to other equally useless stuff. Like 90s comic book lore. Now for the grading on a curve portion. I said Way of the Kings felt like a preflight check, and I stand by that. Mistborn is lighter on its feet. Less geology, more heist. Less interlude-as-homework, more plot-as-plot. The cast is tighter, the stakes scale cleanly, and when the big setpieces hit, you've actually been given the tools to care. On a scale of one to Way of the Kings, this is the stronger entry. By a lot. I'd say something like 9 out of 10 Blackthorns I'm buying the second book... but the truth of the matter is, I already did. I bought it even though as of writing this I'm halfway through the Isles of Emberdark, think I have about 7 hours left on that. I won't be reading it for a bit, I have a story about a merchant crab I got to read. Don't judge me, I see crab and I buy it. I know evolutionarily speaking, crabs are peak life. I will say that having read most of Emberdark, I recognized from Way of Kings the dark pool is the Shademeyer that Jasnah and Shallan ended up in, Shallan being the whiney teen girl with the soulcaster and the shardblade she did some terrible things to get her hands on, what those were? I may never know because book 2 Words of Radiance is her story. I wanted to say Honorblade instead of shardblade, but that's the Cosmere RPG talking. Don't worry Taln, we'll get your sword back, or die trying. Anyway. Good book. Surprised myself. If you told past-me that I'd be recommending a Sanderson novel in a blog post, past-me would have asked if you were feeling okay. Clarity of Thought Before Rashness of Action, as Shockwave said. Turns out when you give a book actual clarity of thought, you reward the reader's patience. Who knew. Incorrigibly yours, J.E. Flint
By Janice Flint June 4, 2026
So we finished My Hero Academia. Good show, had its ups and downs, definitely dragged in some places, but at least I knew who was on screen at any given moment. Then we dove into the backlog, and that meant Solo Leveling. We watched the first season, finished it, and moved on to better things like Delicious in Dungeon, Frieren, and Invincible. You know, shows with actual characters in them. It’s not a secret that I consume media and internalize it and criticize it. That’s kind of my whole deal. And I’m telling you right now, Solo Leveling is pretty meh. At best. We still have to watch the Ant King fight, probably tonight, and I’m already bracing myself because I genuinely do not recognize half these characters in their street clothes. Their names are too similar. Their designs are too similar. It’s like someone hit copy-paste on the character creator and just tweaked the hair color slider. So it’s hard to know who is who, and more importantly, it’s hard to care who is who. And then you have Sung Jin-Woo. Blank Slate MC Boring Dude Bad Ass Power Fantasy himself. And it’s like… yawn. Who the heck cares? He levels up. He gets stronger. He levels up more. He broods attractively. Rinse, repeat, insert cool shadow army here. Now compare him to Saitama from One Punch Man. And maybe this is the key difference. Maybe it’s because One Punch Man isn’t taking itself seriously. Saitama is the guy who is supposed to be sort of jokey. He’s going to win. You know he’s going to win. He knows he’s going to win. The show knows he’s going to win. And yet somehow, impossibly, it still works. I rewatch the Genos vs. Saitama sparring match pretty often. The Deep Sea King fight. Boros. They’re all memorable. Not because of the outcome, which is always the same, One Punch, but because the characters around the punch are worth watching. That’s the One Punch Problem, and Solo Leveling has it bad. See, when you make your protagonist an unstoppable force, you have exactly two options. Option one: make everyone around them interesting enough that the audience is watching for the ensemble, not the main character. One Punch Man does this. Mob Psycho 100 does this. I’ll be blunt, I wasn’t watching Mob for Mob. I was watching for Reigen, Mob’s so-called “Master,” the greatest con man in anime history who accidentally stumbles into being a decent human being. Option two: make the journey to that power so compelling that the audience doesn’t mind the destination. Neither of these is what Solo Leveling chose. Solo Leveling chose option three: make everything look really, really cool and hope nobody notices the protagonist has the personality of a loading screen. Season 2 of One Punch Man was alright, not as memorable as the first, I’ll grant you that. But you know what fights I watch over and over again? The Ranma 1/2 Breaking Point arc. The dodgeball fight in Hunter x Hunter. The Hisoka vs. Gon fight. The Knuckle and Shoot vs. Gon sequences. A few of the old DBZ fights, the ones where you actually worried, even a little, that Goku might not pull it off this time. And yeah, Goku always pulls it off. He’s Goku. But here’s the thing, he’s not just some blank template that makes it hard to care about him. Goku is a lovable idiot who wants to fight strong people and eat a lot. That’s a personality. It’s not a complicated one, but it exists. I tried to watch Mashle. And while the dude is funny, he’s just… so meh. It’s the same problem wearing a slightly different hat. The overpowered protagonist as comedy works exactly once, and One Punch Man already did it better. And it’s not like anime doesn’t know how to do fight scenes with stakes. Have you watched the Shibuya Incident arc in Jujutsu Kaisen? That spirit fight where Todo and Itadori are popping back and forth with Boogie Woogie? That fight rocks because you care about both fighters, because the technique is clever, because there’s genuine tension even when things are going well. Or the Mugen Train arc in Demon Slayer, where we see Rengoku going hand to hand with Upper Moon Three. Technical skill, emotional weight, consequences. That fight matters because the character matters. Has Solo Leveling given me a single fight I want to rewatch? The animation is gorgeous, I’ll give it that. The production values are through the roof. But does gorgeous animation without emotional stakes rock as hard as Todo screaming about his best friend while swapping positions mid-combo? No. No it does not. My friends and I talk anime frequently, and my gaming buddies are all about how great Neon Genesis Evangelion is. And look, I get it. I understand why people love NGE. But I was sitting there going… eh. But did you see Getter Robo G? Did you see Gaiking: Legend of Daiku-Maryu? Did you sing along with the Star Blazers theme song? Did you root for Utena to become the prince and save Anthy? Those characters had personalities. Utena had a drive and a purpose and a tragedy baked into her DNA that made every episode compelling. Shinji… Shinji had a lot of people telling him to get in the robot. And maybe that’s the generational divide talking. Maybe I’m just old enough to remember when the overpowered protagonist wasn’t the default setting. When you had to earn your power-ups through training arcs that actually meant something. When characters had flaws that weren’t just “sometimes he’s too cool and brooding.” Ranma was arrogant AND had a legitimate weakness that was played for both comedy and drama. Gon was determined AND dangerously reckless in ways that had real consequences. Even Goku, sweet, simple Goku, had the flaw of prioritizing fighting over literally everything else, including his own family. What does Sung Jin-Woo have? A level-up notification? Now, I can already hear some of you. “But what about Levi?” And yeah. You got me. I need to address this because I’m nothing if not honest about the holes in my own arguments. Levi Ackerman from Attack on Titan is, on paper, exactly what I’m complaining about. He’s an overpowered badass with the emotional range of a wet napkin. The man has virtually no personality. He’s short, he cleans things, and he kills titans like he’s getting paid per head. That’s… kind of it. I hate the ending of Attack on Titan. I think the show disappeared up its own existential rear end and forgot to come back out. But Levi? Levi works. And it bugs me that he works because he shouldn’t. I think the difference is context. Levi exists in a world where everyone around him is dying horribly and constantly. His blankness isn’t a power fantasy, it’s a trauma response, and the show earns that reading even if it never spells it out. When Levi carves through titans, it doesn’t feel like a victory lap. It feels like a man who has watched everyone he cares about get eaten alive and has decided that efficiency is the only emotion he can afford. That scene where he gives Erwin the choice… that’s not a blank slate moment. That’s a character moment buried under all that stoicism. The blankness IS the characterization. He’s not empty, he’s full of things he refuses to express, and Attack on Titan gives you just enough glimpses to know the difference. Sung Jin-Woo isn’t hiding depth under a cool exterior. There’s just… nothing under there. Levi is a locked safe. Jin-Woo is an empty one. And then there’s Alucard from Hellsing Ultimate, and oh boy. Talk about a badass blank slate who has absolutely no business being as compelling as he is. Alucard is, for most of that series, basically an invincible murder machine in a cool hat. He walks into fights you know he’s going to win. He toys with his opponents. He monologues. He grins that stupid, wonderful, terrifying grin. And it works. It works SO well. Partly because Hellsing Ultimate knows it’s a spectacle and leans into the theatrical madness of it all. Partly because the supporting cast, Integra, Seras, the Major with his absolutely unhinged war speech, are doing the heavy emotional lifting. But mostly? Mostly it’s because when Alucard finally drops the act and unleashes the full Dracula bit at the end, when he becomes this emotionless void of pure power… you feel the loss. You’ve spent the whole series watching this monster who was at least entertaining, who had swagger, who had that voice. And Crispin Freeman, god bless that man, could read a phone book as Alucard and make it sound like the most menacing thing you’ve ever heard. So when the character becomes truly blank, truly emotionless, truly just power without personality, it hits different because you remember what he was before. That’s earned blankness. That’s a narrative choice. Solo Leveling starts blank and stays blank. There’s nowhere to fall from because the character never climbed anywhere to begin with. So yeah. Levi and Alucard prove that you can make a seemingly blank badass work. But they also prove my point, because the reason they work is precisely the thing Solo Leveling is missing. Levi has trauma under the surface. Alucard has centuries of monstrous history and a voice performance that drips with personality even when the character shouldn’t have any. They’re not actually blank. They just look blank until you pay attention. Jin-Woo looks blank because he IS blank. And that’s the difference. Here’s the thing about power fantasies. I love them. I’m not above them. When I play Elden Ring, I start off as a weak, scrawny bastard. The plucky Tarnished with 1 HP and a dream. And I grind away. I die to the tutorial boss. I die to the Tree Sentinel because I’m too stubborn to go around. I die to Margit. I die to Godrick. I die to every single thing in Caelid because Caelid hates me and I hate it back. And I beat them. One by one, I beat the bosses. And then something shifts. Somewhere around the midgame, I stop being the underdog. I stop being the plucky hero. I become the boss. And suddenly I’m not struggling through dungeons anymore. I’m walking into boss arenas to check if these so-called demigods are WORTHY of sharing a kingdom with me. And that power creep? That gets me. Every single time. But it gets me because I earned it. I remember being weak. I remember every death screen. The power feels incredible BECAUSE of the suffering that preceded it. Solo Leveling wants to give you the Elden Ring endgame without making you play through Limgrave first. Jin-Woo’s early weakness is a speedbump, not a journey. He goes from E-Rank to god-tier so fast that the weakness never has time to mean anything. Compare that to the moment in Hunter x Hunter when Gon sits across from Pitou and you realize, with dawning horror, that Gon isn’t the hero of this scene. He’s the monster. THAT is how you do an overpowered protagonist. You make the power itself the source of tension. You make the audience afraid of what the character is becoming, not impressed by how many shadow soldiers he can summon. And you know what else works? Getting back up. In One Piece, Garp is shown to be a badass. He just… comes out of nowhere and drops a damn meteor on an island, and you’re sitting there screaming “My man! Get ’em!” at your TV. That moment works because Garp has been this legendary figure lurking in the background for hundreds of episodes, and when he finally cuts loose, it’s cathartic. It’s earned through patience, not a level-up notification. Or Guts. God, Guts. He fights. He struggles. He loses. He gets the absolute hell beaten out of him by things that should kill him ten times over. And the man gets up. The mofo gets up. Every single time. And it’s not willpower. It’s not some shonen “I believe in my friends” power boost. It’s inevitability. Getting back up is just what Guts does because the alternative is lying down, and Guts doesn’t know how to lie down. That’s a character trait that tells you everything you need to know about the man without a single line of exposition. Even Stark. Lovable Stark from Frieren, who is legitimately afraid to fight a dragon. He doesn’t want to be there. He’s terrified. And he keeps getting up anyway, not because he’s brave but because someone has to, and he’s the one who’s there. There’s a reason the best moment in any fight story isn’t the final blow. It’s the moment the hero stands back up when they shouldn’t be able to. There’s an old Thing vs. Champion fight, and Champion says something that’s stuck with me: “I could crush you a hundred times, but I cannot break your spirit.” That’s it. That’s the whole argument. That’s what makes a fight matter. Not the power level. Not the animation budget. The spirit. Solo Leveling has no spirit. The One Punch Problem isn’t about power levels. It never was. It’s about whether the story gives you a reason to care beyond the spectacle. One Punch Man gives you Saitama’s existential crisis, his boredom, the comedy of a world that can’t recognize its strongest hero. Mob Psycho gives you Reigen and the Body Improvement Club and Mob’s desperate desire to be normal. Hunter x Hunter gives you consequences so brutal they redefine the protagonist entirely. Elden Ring gives you the memory of every death that made your victory possible. Berserk gives you a man too stubborn to die. One Piece gives you a grandfather who drops meteors because family matters more than rank. Solo Leveling gives you a cool jacket and some shadow summons. We’ll watch the Ant King fight tonight. Maybe it’ll change my mind. But I doubt it. Because the problem was never the fights. The fights are fine. The problem is that I couldn’t pick Sung Jin-Woo out of a lineup of his own supporting cast, and when he gets knocked down, I don’t feel anything when he gets back up. And that’s a failure that no amount of animation budget can fix. Incorrigibly yours, J.E. Flint
By Janice Flint May 21, 2026
So here’s a fun thought experiment. Take the King James Bible, a text that has been around for over four hundred years, and run it through an AI detector. ZeroGPT will tell you that Genesis is 88.2% AI-generated. The Book of Genesis. Written centuries before electricity, let alone large language models. Apparently, God was using ChatGPT. Who knew? And it’s not just the Bible. A screenshot recently went viral showing that a passage from Mary Shelley’s Frankenstein was flagged as 100% AI-generated. Mary Shelley. The woman who wrote the foundational work of science fiction in 1818 while she was barely out of her teens. The woman who essentially invented the genre I’ve spent my entire life loving. According to the algorithm, she’s a robot. I’m sure she’d appreciate the irony, given what the book is actually about. The US Constitution has been flagged. Harry Potter has been flagged. Edgar Allan Poe has been flagged. At some point you have to stop and ask yourself... if your lie detector is telling you that literally everyone is lying, maybe the problem isn’t the people. Which brings me to the polygraph. Because that’s exactly what AI detection has become. The modern literary polygraph. For those who don’t know, the polygraph is classified by the scientific community as pseudoscience. The National Academy of Sciences did a comprehensive review in 2003 and concluded there was little basis for expecting a polygraph to have high accuracy. Studies outside the polygraph industry have found false positive rates as high as 50%. That means out of 100 people telling the truth, up to 48 of them get branded as liars. That’s basically a coin flip. The American Psychological Association agrees that there’s little evidence polygraphs can accurately detect lies. And yet law enforcement agencies and government offices still use them. They’re still part of the culture. Because people want to believe there’s a machine that can sort truth from fiction, even when the machine is demonstrably terrible at it. Sound familiar? AI detection tools work by measuring how predictable your writing is. They look at something called perplexity and burstiness. Low perplexity means the text is predictable, word by word. Low burstiness means the sentence lengths are uniform. And if your writing scores low on both of those metrics, congratulations, you’re apparently a robot. The problem is that well-structured, polished, edited writing is inherently more predictable. It follows conventions. It uses proper grammar. It flows logically from point to point. And that’s exactly what these tools flag. So the better you write, the more likely you are to be accused of not writing at all. Let that sink in for a second. I ran my own experiment with this. Same AI detector, two of my own works. I took I Am Not A Kobold, my five-year novel project. Fantasy. Book one alone is somewhere between 162,000 and 182,000 words depending on whether you count the side stories. Fantasy prose tends toward the longer, the more flowing, the more meandering. You’re building worlds and layering descriptions and letting the language breathe. Kobold came back largely clean. Then I took Digital Ghosts and Other Anomalies, my sci-fi and cyberpunk short story collection. Nineteen stories, about 107,000 words total. Cyberpunk is a different beast entirely. It’s snappier. Shorter sentences. More action. Grittier. The prose punches instead of flowing. Higher AI detection score. Same author. Same detector. The difference wasn’t quality. It was genre. Cyberpunk’s clipped, punchy style, the short declarative sentences, the rapid-fire action beats, that’s what the detector flagged. Because short, direct, uniform sentence structures score low on burstiness. The detector can’t tell the difference between a machine generating text and a human writing in a genre that demands tight, efficient prose. Fantasy’s natural variation, the long descriptive passages mixed with dialogue mixed with internal monologue, that reads as more “human” to the algorithm. Not because it’s more human. Because it’s less predictable. And keep in mind, these detectors are generally only checking short bursts of text. They’re not analyzing the full 182,000 words of Kobold. They’re sampling. Which means the results are even less reliable than they appear, because you’re making sweeping judgments about an entire work based on whatever chunk happened to get fed through the machine. It’s the literary equivalent of taking someone’s blood pressure once, at one random moment, and declaring them healthy or sick based on that single reading. But here’s the thing that really bothers me, and I don’t think anyone in the AI detection space is talking about this. You want to know how to spot a human writer? Look at their body of work over time. Take my first novel. True Blue Alien. Published in 2015. Please don’t read it. It’s absolute trash. I love it, it’s my firstborn literary child, but it’s trash. Now hold TBA up against A Goddess’s Gifts. Different genres, sure, Sci-Fi/YA versus urban fantasy, but you can see the difference an editor makes. The prose is tighter. The pacing works. Someone other than me looked at the words and said “this part doesn’t work” and I listened. Now take TBA and hold it up against Altered Realities, my third novel. Sci-Fi/YA versus urban fantasy smut round one. Different genres, different tones, but you can already see the author growing, making different choices, learning what works and what doesn’t. Now take TBA and hold it against Kobold. Against Digital Ghosts. They look like two vastly different authors wrote them. And in a way, they did. The difference is ten years. Ten years of me dicking around trying to figure out what works. Ten years of writing, scrapping, rewriting, reading other people’s work, getting feedback, ignoring feedback, getting more feedback, and slowly, painfully, developing a voice that doesn’t make me cringe when I read it back. A writer’s first novel is almost always raw. That’s not a failing, that’s the process. I challenge anyone to pull up their favorite author’s first published work and compare it to their most recent. See if they didn’t change. See if the prose didn’t evolve. See if the storytelling didn’t sharpen. Go read whatever King’s first manuscript looked like and tell me it reads like The Institute. Hell, Chuck Tingle publishes like a mad person, dozens of books, and I haven’t read them, but I’m willing to bet there are still differences between their first and their latest. Because that’s what humans do. We change. We grow. We get better, or at least different. And that’s a better indication of humanity than any algorithm checking sentence burstiness. AI doesn’t have a first novel that it’s embarrassed about. AI doesn’t have a ten-year learning curve. AI doesn’t have that awkward phase where it’s trying to write like its favorite authors before it finds its own voice. If you want to know whether a writer is human, don’t run their latest book through a detector. Compare it to everything they’ve written before. If the style hasn’t changed at all over years and years of output? That’s your red flag. Not the quality of any single work in isolation. Which brings us to the Shy Girl situation, and oh boy, is this one a mess. Mia Ballard wrote a horror novel called Shy Girl. Self-published it in early 2025. It did well on BookTok. Hachette picked it up for a proper release. And then the internet decided it was AI slop. A nearly three-hour YouTube video racked up 1.2 million views breaking down why the book was allegedly AI-generated. Reddit threads piled on. Pangram, an AI detection company, ran the full text and came back with 78% AI-generated. Hachette pulled the book within 24 hours of the New York Times reaching out to them about it. Ballard says she didn’t use AI. She says an editor she hired for the self-published version used it without her knowledge. She says she’s pursuing legal action and that the controversy has destroyed her mental health and her reputation. And here’s the thing that nobody seems to want to talk about... maybe she’s telling the truth. Maybe she’s not. But the tools being used to make that determination are the same tools that think Mary Shelley is a chatbot and that Genesis was written by OpenAI. Here’s what I know from twenty years in healthcare IT. When you build an interface, you test it. You validate it. You don’t deploy something that has a known failure rate of 20% and then use it to make career-ending decisions about people. A 1-in-5 false positive rate, which is what some studies have found for AI detectors, would get a medical system shut down by regulators. But we’re perfectly happy using these tools to destroy someone’s publishing career. And here’s the part that really gets me. The Stanford research showing that AI detectors misclassify over 61% of essays written by non-native English speakers as AI-generated. Sixty-one percent. Because these students were taught formal English, the kind with proper transitions and structured argumentation, and that’s exactly what the detectors flag. The students who worked the hardest to learn English get punished the most. Neurodivergent writers get flagged at higher rates too. If you have ADHD or autism and your writing has certain patterns of repetition or structure, you’re more likely to be accused of cheating. As someone who has written extensively about my own aphasia and the weird ways my brain processes language, this hits different. But let’s talk about the elephant in the room. Formulaic writing. Because this is where it gets really muddy. Genre fiction, by its very nature, follows formulas. Romance has a structure. Horror has a structure. Mystery has a structure. Thrillers have a structure. That’s not a failing; that’s the genre. Readers pick up a romance novel expecting certain beats to hit. When AI detection tools flag formulaic writing as AI-generated, they’re essentially flagging the conventions of genre fiction itself. They’re telling every romance author and every horror writer and every thriller writer that their adherence to genre conventions makes them suspect. And this is where the Shy Girl case gets even murkier. Even the reviewers admitted that the prose was generic, full of common metaphors and predictable phrasing. But here’s a question nobody seems to ask... is it possible that a debut self-published author just isn’t that great of a writer yet? Is it possible that generic prose is just... generic prose? Because I’ve read plenty of self-published books and traditionally published books that read like they were assembled from a kit of interchangeable parts, and those were all written well before AI was a factor. Some writers are formulaic. That’s been true since the invention of the printing press. One Reddit commenter summed up the problem beautifully: if it isn’t AI, she’s a terrible writer, because her writing is indistinguishable from an LLM. And there it is. The assumption that bad writing must be artificial writing. As if mediocre prose hasn’t existed for as long as people have been putting words to paper. As if every human who ever picked up a pen produced deathless art. I’ll be honest. Shy Girl might be AI-generated. The evidence is certainly suggestive. But “suggestive” is not “proven.” And the tools we’re using to make that determination have demonstrated, repeatedly, that they cannot reliably distinguish between a machine and a human. When your detector flags the Bible, it’s not evidence. It’s noise dressed up as precision. Now here’s where I’m going to lose some people, and that’s fine. As a futurist, I welcome AI as a tool that can help people tell their stories. There. I said it. Come at me. An editor starts at fifty dollars an hour and goes up from there. Way up. For a new writer, someone who’s never published, someone who maybe doesn’t come from money, that’s a massive gateway. That’s the difference between your story existing in the world and your story dying in a Google Doc. And even if you scrape together the money for an editor, good luck getting an agent. Good luck getting a publisher to take a risk on you. The publishing industry is just as afraid of risks as Hollywood. They want the tried and true. They want the sequel to the thing that already sold. They want the name they already know. Indie writers have been screaming about this for years. Back when I was getting into self-publishing, the conversations in indie circles were all about how the traditional gatekeepers didn’t want to take chances on new voices. They wanted bankable. They wanted safe. And some of us decided to go around them entirely because the gates weren’t opening. Sound familiar? It should. It’s the same thing that happened with comics. The big two, Marvel and DC, had a stranglehold on the industry. The creators were work-for-hire. The publishers owned everything. And then a group of artists and writers said enough, and Image Comics was born. Todd McFarlane, Jim Lee, Rob Liefeld, and the rest of them walked away from the sure thing to own their own work. And what came out of Image? Invincible. The Walking Dead. Saga. Some of the biggest hits in comics over the past thirty years came from the company that the traditional industry said was a bad idea. AI as an editing tool, as a brainstorming partner, as something that helps a first-time author who can’t afford a fifty-dollar-an-hour editor get their manuscript into readable shape? That’s not the death of literature. That’s democratization. That’s the self-publishing revolution getting another tool in its kit. The problem isn’t that AI exists as a tool. The problem is that we can’t tell the difference between someone using AI as a tool and someone having AI do all the work for them. And instead of developing better methods to figure that out, we’re relying on detectors that think the Bible is a chatbot. The polygraph persists because people desperately want a machine that sorts truth from lies. AI detectors persist because people desperately want a machine that sorts human from artificial. In both cases, the desire for certainty is outrunning the actual capability of the technology. And in both cases, real people are getting hurt by the false positives. As someone who has spent twenty years building systems that process information, and as someone who has spent years pouring her guts into fiction that nobody may ever read, I’m watching this whole situation with a mixture of professional skepticism and personal dread. Because if the trend continues, if polished writing gets flagged and formulaic writing gets flagged and non-native English gets flagged, then eventually every writer is going to be looking over their shoulder. Not at the blank page, but at the algorithm that decides whether they’re real. And the truly dark irony? The AI companies themselves can’t even solve this. OpenAI shut down its own AI detection tool back in 2023 because it wasn’t reliable enough. The people who built the language models can’t reliably detect the language models. But sure, let’s use some third-party tool with a confidence score and a percentage to end someone’s career. That seems reasonable. Clarity of thought before rashness of action. That’s what Shockwave says, and he’s right. We need to stop treating AI detectors like oracles and start treating them like what they are: imperfect tools with known, significant failure rates that should never be the sole basis for any consequential decision about a person’s work or integrity. Otherwise we’re just strapping writers to a polygraph and asking them to prove they’re human. And history has shown us exactly how well that works out. I want to close with a quote that’s stuck with me for decades. In the Armitage the III OVA, Elizabeth Berkley voices a character, a robot designed to bear children to help Mars’s flagging birth rates, who asks a question so simple it hurts: “If humans didn’t want me, why did they build me?” Sure, it’s a different context. Naomi is a robot grappling with her own existence and humanity’s rejection of her despite literally being created to serve them. But I think about that line a lot. We built these AI tools. We trained them on our words, our stories, our collective literary output. We poured billions of dollars into making them smarter and faster and more capable. And now we’re panicking because they’re too good. Now we’re building other tools to detect the first tools. And those detection tools are so unreliable that they flag the Bible and Frankenstein and the Constitution. If we didn’t want it, why did we build it? That’s not a rhetorical question. That’s the question this entire industry needs to sit with before it destroys another career with a percentage score from a digital polygraph. Incorrigibly yours, J.E. Flint
By Janice Flint May 7, 2026
What in the Akira Toriyama is this crap? We went through eight seasons. Four movies. A decade of watching these kids get beat up, powered up, emotionally wrecked, and built back together. And after all of that buildup, all that investment, the grand finale of My Hero Academia lands with all the impact of a wet paper towel thrown at a brick wall. I sat through that final war arc and when the dust settled, I just stared at my screen and thought... really? That's how we're doing this? Let me back up. I've talked about MHA before. I did a whole post on the fourth movie and how All For One, this supposed criminal mastermind who's been running the underworld for over a century, somehow never thought to acquire Overhaul's quirk or Eri's rewind ability. I talked about how if you're going to write a Big Bad Evil Guy, you better make sure he's actually living up to the billing. And the series had every opportunity to course correct from those problems. It did not. So here's where I land on the whole thing, now that the anime wrapped in December 2025 and we're apparently getting one more epilogue episode in May. My Hero Academia started with a genuinely interesting premise. A kid with no powers in a world where everyone has them. That's compelling. That's a story I want to read. And for a while, it delivered. The sports festival arc was great. The Overhaul arc was phenomenal. Lemillion's fight where he lost his quirk protecting Eri? That was peak shonen. That was the show at its absolute best, where sacrifice meant something and the consequences were real. And then... it just kept escalating without the writing keeping pace. I grew up in the '90s watching Dragon Ball Z. I know what bad power scaling looks like. Toriyama forgot things constantly. He forgot Launch existed entirely. The power levels went from "over 9000" to numbers so absurd they stopped meaning anything. And we all made fun of it back then. It was practically a sport to dunk on DBZ's inconsistencies. I found Hunter x Hunter late in life, but I watched Yu Yu Hakusho when it aired, and Togashi understood something that a lot of shonen writers don't: your power system has to have rules, and those rules have to matter in the final confrontation. Toguro didn't get beaten by the power of friendship. He got beaten because Yusuke pushed past his limits in a way the series had been building toward from episode one. MHA didn't do that. MHA went the Dragon Ball route and then pretended it was being deeper about it. Let's talk about the finale itself. All For One takes over Shigaraki's body, because of course he does. The guy we've been told is the root of all evil, the mastermind, the puppet master pulling every string. And how does he ultimately go down? Deku transfers the remaining One For All quirks into Shigaraki to crack his mental defenses, appeals to the tortured child still trapped inside him, and then lands one last punch with the dying embers of his power. Shigaraki's body disintegrates. All For One is defeated not by tactical brilliance, not by exploiting his weaknesses, but by... feelings. Reaching the sad boy inside the monster. Nothing more than feelings. And love. Blargh. Look, I get it. Thematically, My Hero Academia was always about the idea that heroes save people, not just beat villains. Deku's whole thing was extending a hand even to people who didn't deserve it. Fine. I understand the narrative intent. But understanding what a writer was going for and thinking they pulled it off are two very different things. You can't spend eight seasons building up the most dangerous villain in history and then have him get undone because the protagonist was really, really nice at him. That's not satisfying. That's a participation trophy for the audience. And let's talk about the regeneration issue, because it's been bugging me since the final fight. All For One's whole excuse for why his body is failing is something along the lines of "this broken body can't handle it anymore." His regeneration is supposedly not strong enough to keep up. I'm sorry... what? Wolverine has come back from a bullet to the brain. Deadpool has come back from a bullet to the heart. In some storylines, those two have regenerated from explosions that left nothing but a skeleton. And you're telling me the guy who has been stockpiling quirks for over a hundred years, who specifically seeks out powerful abilities, never bothered to grab a top-tier regeneration quirk? Or stack multiple healing quirks on top of each other? This is the same guy who gave Shigaraki a body that could tank attacks from the strongest heroes alive, but he couldn't figure out how to fix himself? The writing doesn't hold up under the slightest scrutiny. And here's the other thing that makes me want to throw my remote at the screen. Let's say you're All For One. You've just taken over Shigaraki's body. You now have One For All's remnant quirks being forcefully transferred into you, your body is rejecting them, and the heroes are closing in. What do you do? If you're a tactical genius, which the show has told us you are for eight seasons, you withdraw. You retreat. You live to fight another day. You take your new body, whatever quirks you've absorbed, and you disappear into the shadows like you've been doing for a century. You heal up. You rebuild. You start your crusade again when you're at full strength and the heroes are exhausted and scattered. But no. AFO stays and fights to the death. Because... arrogance? Pride? Sure, he's arrogant, but he's supposed to be a genius. A genius who has survived for over a hundred years by being patient and calculated. A genius doesn't throw away a century of planning because his ego got bruised in one fight. That's not a mastermind. That's a temper tantrum. And this brings me to what really grinds my gears about how this series handles its villain. Don't give me a reason to pity All For One. Don't try to make me feel sympathy for the guy in the last arc after eight seasons of building him as pure evil. You want me to feel something for Shigaraki? Fine. The abused kid angle works. But All For One himself? No. He should have been terrifying to the end. You want to know what a good villain looks like? Grand Admiral Thrawn. I've talked about Thrawn before and I'll keep talking about Thrawn until every writer in the industry takes notes. Thrawn doesn't need a tragic backstory to make you understand him. Thrawn doesn't need you to feel sorry for him. He's compelling because he's competent. He studies his enemies. He respects their culture and their art and then uses that knowledge to systematically dismantle them. When Thrawn loses, it's because of factors genuinely outside his control, not because the hero believed in friendship hard enough. You don't pity Thrawn. You respect him. And that's infinitely more interesting. Or take Lord Soth from Dragonlance. Now there's a villain with a backstory that actually works. Soth was a Knight of Solamnia, a hero, who fell because of his own pride and arrogance and hatred. His distrust, his inability to let go of his rage, his refusal to do the one thing that could have saved everyone... that's a fall from grace that earns its tragedy. You got his backstory and it made him more terrifying, not less. Because you understood that this was a man who had every chance to be good and chose not to be. His pride was his downfall, but more than that, it was his hatred and distrust of everything around him. That's how you write a villain whose history enriches them instead of deflating them. The best villains make you understand, on some level, that they think they're doing the right thing. Or at the very least, that their path makes a brutal kind of sense. You can get behind their logic even while knowing they're wrong. All For One never had that. He was just... evil because evil. Power because power. And then at the very end they tried to bolt on some emotional complexity with the Shigaraki possession and it was too little, too late. You can't have your cake and eat it too. Either he's a calculating monster or he's a sympathetic figure. Pick one and commit. Hell it showed he was apparently the mastermind of creating Shigaraki. So clearly he had no compunctions about ruining entire family lives. He even said when he was fighting Lord Explosion Murder Dynamite God damnit what a long as superhero name that he ended entire blood lines. This is a villain who has no redeeming quality, and shouldn't have no redeeming quality. And the wasted potential. Oh, the wasted potential. Let's start with Midnight. Her quirk, Somnambulist, could put entire groups of enemies to sleep just by breathing near them. In a war arc where you're fighting armies of villains and a giant called Gigantomachia who could level cities? That's your ace in the hole. That's your battlefield-ender. So what did the series do with her? Killed her off-screen. Not in some heroic last stand. Not in a blaze of glory. She got hit by debris, fell, got ambushed by some nobody villains, and died alone in the forest. Her students found her body later. That's it. That's how one of the most tactically useful heroes in the entire roster got taken out of the story. And don't even get me started on the fact that some random gas mask wearing goon took credit for it later, like that was supposed to give us closure. It didn't. It was the writing equivalent of a shrug emoji. Then there's Lemillion. Mirio Togata. The guy with Permeation, one of the most broken quirks in the series. He can phase through anything. Anything. In the Overhaul arc, he dominated that fight even after losing his quirk, fighting with nothing but prediction and sheer willpower for five straight minutes. He gets his power back thanks to Eri, shows up in the war, and then... gets used as a stall tactic. He's assigned to delay Shigaraki. That's it. But he was wrecking Overhaul for a bit, and in the coffin fight he's like "Oh noes! I'm worthless and only a distraction!" The hell you say? You clearly aren't doing a good enough job with your quirk Togata. And here's what drives me absolutely insane. You have a character who can phase through solid matter. In the world of comic books, which this series is heavily inspired by, phasing characters are some of the most terrifying offensive threats in existence. Kitty Pryde from the X-Men, Shadowcat, she's phased her hand into people and threatened to solidify. The Vision does the same thing in Marvel. Martian Manhunter in DC can phase into someone and rip them apart from the inside. You're telling me nobody, not one single person in the writer's room, thought about having Mirio phase into All For One's body and solidify inside his heart? Or phase him into the ground and leave him trapped? That's literally what his power does. That's the logical combat application of that ability against a regenerating opponent. But no. We can't do that because it's a shonen and we have to hit him with feelings. I shit you not. We didn't talk about passing quirk personalities forcibly to people. It only seems to be a thing that happens in All for One and One for All. And apparently you can just... pass it along and have it pierce a poor little kids iron heart of hate and sadness and all that stuff. Same problem with the telepaths and mental quirk users. Shinso can brainwash people who respond to him. Why wasn't he a central figure in the plan to take down a villain whose entire weakness was that there was a fractured mind inside him? The series eventually uses Shinso to control Gigantomachia, which was cool, but that should have been the template for the entire final strategy, not a side note. This is the DBZ problem all over again. You establish that characters have specific, useful abilities, and then you bench them because the main character has to be the one to win. Krillin has the Destructo Disc, an attack that can cut through literally anything, and he never uses it when it would actually matter. Piccolo has regeneration and the Special Beam Cannon and he spends most of Z getting his ass kicked to establish how strong the new bad guy is. MHA does the same thing. It introduces incredible quirks and complex characters and then funnels everything down to Deku punching really hard while crying. The epilogue was... fine, I guess? Deku loses One For All because he burned through it saving Shigaraki. He becomes a teacher at UA, mirroring All Might's path. His classmates go on to become pro heroes. Lemillion ends up as the Number One Hero, which at least makes sense given how busted his quirk is when it's actually allowed to be used properly. Bakugo becomes a top hero but apparently isn't popular because of his personality, which is the most realistic thing in the entire show. And Todoroki is Number Two, which tracks. But Deku becoming a teacher felt deflating to a lot of people, and I get why. The manga ending got roasted for it. The anime apparently softened it a bit by showing his friends built him a power suit so he could still do hero work. Which is nice but also feels like a band-aid on a narrative wound. The boy who wanted to be the greatest hero ends up being the greatest teacher? There's a version of that ending that works beautifully. This wasn't quite it. I'll give credit where it's due. The Todoroki family drama was genuinely well done throughout the series. Endeavor's abuse, Dabi's reveal, the way the family fractures and tries to heal, that was some of the best character writing in modern shonen. And Bakugo's growth from an irredeemable bully to someone who genuinely cares about Deku and feels guilt for how he treated him? That scene where All Might calls both of them the greatest heroes and Bakugo is in tears? That hit. I'll admit it. That landed. But those character moments can't carry a finale that fundamentally fumbles its main conflict. When your villain has been absorbing quirks for a century, has regeneration, has raw power that dwarfs everyone else, and the answer is "be really emotionally sincere at him until he crumbles," you haven't written a satisfying conclusion. You've written a Hallmark card with superpowers. I said in my movie review that if you're going to give us a mastermind, you better damn well make sure he's living up to his capabilities. The same applies in reverse. If you're going to defeat that mastermind, the method has to be as smart and capable as the threat demanded. All For One deserved a defeat that matched his buildup. What he got was the shonen equivalent of "we talked it out." And you know what makes the disappointment sting even more? The fact that in the same general window of time, we got Delicious in Dungeon and Frieren: Beyond Journey's End. Two anime that are absolute master classes in their respective genres. Delicious in Dungeon takes a premise that sounds like a joke, cooking monsters in a dungeon, and turns it into one of the most thoughtful explorations of party dynamics, grief, and worldbuilding I've seen in years. Frieren takes the "what happens after the adventure" concept and crafts something so quietly devastating that it makes you rethink every fantasy story you've ever consumed. Both of those shows understand that you can tell a compelling story without power scaling yourself into a corner. MHA had that potential. It just... didn't get there. And here's the thing. I'm not anti-absurd. I'm used to absurd in anime. I expect it. I welcome it. You want absurd? Let's talk about Baki. Baki is technically a battle shonen. It's a fighting anime. And the absurdity in that series doesn't just work, it's the entire point. You've got a frozen prehistoric caveman who gets thawed out and starts fighting modern martial artists. You've got a reborn samurai dueling people in the modern era. Yujiro Hanma, the strongest creature on earth, literally used his own son as nunchucks. As. Nunchucks. And it works! It works because Baki never pretends to be anything other than what it is. The series commits to its insanity with absolute conviction, and the result is something that's genuinely thrilling to watch precisely because there are no brakes on this train and nobody is pretending there should be. Each Baki character has as much blood, if not more, than a Mortal Kombat character. MHA's problem isn't that it's absurd. It's that it's absurd while pretending to be grounded and thematic. Pick a lane. And while we're on the subject of battle shonen that understand their villains, let me circle back to Dragon Ball for a second. Dragon Ball had two major villains who switched sides. Picciolo we saw Goku kill his daddy, and then he raised Gohan and that was enough to make Piccilo a daddy figure, arguably one of the betters ones in the series. And then we have Vegeta who struggled to become one of the best anti-heroes in anime, he fought through the Saiyan saga, through Namek and then he saw Goku surpass him and he leaned into it, let that consume him. But when he had a critical moment of choice he chose the family he had and became a redeemed character. He was never going to be a goody goody, his heart was pure. Pure unadulterated badass. But Frieza? He was the gold standard of an unrepentant psychopath villain done right. Can you imagine if Goku had landed on Namek, punched Frieza really hard, and then there was a three episode arc where Frieza suddenly realized he shouldn't be evil? Where he had a change of heart because Goku believed in him? That would have been one of the greatest stumbles in anime history. And thank God that's not what happened. Frieza is still an evil bastard. He was an evil bastard on Namek, he was an evil bastard when he came back as Golden Frieza, and now with Black Frieza he's finally getting on the train to being the strongest in the universe. He's getting into the spirit of the series. Frieza works because he never stops being Frieza. His motivation is simple, brutal, and consistent: he wants to be the strongest, and he'll destroy anything in his path to get there. No redemption arc. No sad backstory reveal. Just pure, unrelenting villainy with style. Can you imagine Goku converting Frieza to a good guy? Or Cell? There are fan fics about that, and there's a reason they stay fan fics. Because that's not how those characters work. That's not what makes them compelling. Frieza doesn't need to be saved. He needs to be defeated. And that's what All For One should have been. A villain so committed to his own evil that the only answer was to outthink him, outfight him, and put him down. Not hug the sadness out of his host body. At the end of the day, I don't necessarily regret watching My Hero Academia. The early and middle arcs are genuinely excellent. The character work, when Horikoshi was focused, was top tier. But the final war... it broke under the weight of its own roster. Too many characters, too many quirks that could have solved problems but were conveniently ignored, and a resolution that prioritized theme over logic. And when you stack it up against what else anime has been producing lately, the gap between good and great becomes painfully obvious. If you're going to watch it, watch it. Enjoy the ride. But when you get to the end and you're staring at your screen thinking "is that really it?" just know you're not alone. I've said my piece. My Hero Academia is done, and so am I. Now if you excuse me, I have my own superman to wrangle in the Kobold Isekai I'm writing. Incorrigibly yours, J.E. Flint
By Janice Flint April 23, 2026
So I've been thinking about something that's going to make a lot of people uncomfortable. Good. If you're comfortable with this topic, something is wrong with you. We live in a world where we like to pretend that the monsters are hiding in the bushes outside the playground. That they're the creepy stranger in the van. And sure, some of them are. But historically? The monsters wore crowns, sat on thrones, held titles, and were celebrated by the very societies they preyed upon. And the pattern hasn't changed nearly as much as we'd like to believe. Let me take you on a little tour through history. Not the sanitized version you got in school, but the version where we actually look at what powerful people did when nobody could stop them. The Ancient World: "It's Culture, Not Crime" The Greeks had this lovely institution called pederasty. An older man, the erastes, would take on a younger boy, the eromenos, in what was dressed up as mentorship. It was considered a civic duty. A rite of passage. Educational. And it was baked into the culture of one of the civilizations we credit with giving us democracy and philosophy. Let that sit with you for a second. The same people who gave us Socrates and the concept of ethical reasoning also institutionalized the sexual grooming of adolescents and called it enlightenment. Go look up the Sacred Band of Thebes. A selection of soliders. Couples. Grouped by Age. The Romans weren't much better. Emperor Tiberius, the second Emperor of Rome, retreated to Capri and, according to the historian Suetonius, engaged in horrific abuse of children. I referenced this in my last blog post about internet safety, and I wasn't joking. The dude had literal pools where children were made to... you know what, go read Suetonius yourself. I'm not your history teacher, and frankly I need to keep my lunch down. But here's the thing that matters: nobody stopped him. He was the Emperor. Who was going to tell him no? And guess what, there wasn't much leeway in the other's either. Plutarch accused the Persians of the same thing. The Byzantines had it. Feudal Japan had it. This wasn't one civilization's sin, it was a feature of power across the ancient world. Now this is not to say I frown upon the love of a man for a man or a woman for a woman. I am merely frowning upon the continued pederasty that seems to have arisen from our ancient roots as primates... anyway, what about we get a little more... Medieval? The Medieval Period: God's Representatives on Earth Let's talk about the Catholic Church, shall we? And before anyone starts clutching their rosary, I'm not attacking faith. I'm attacking an institution that has systematically protected predators for over a thousand years. In 1049, a monk named Peter Damian wrote to Pope Leo IX about the widespread sexual abuse of boys and adolescents by priests and bishops. 1049. That's not a typo. Nearly a thousand years ago, someone was already screaming about this problem. And Pope Leo's response? He was willing to punish the worst offenders but minimized everything else. Sound familiar? It should, because it's the same playbook the Church has been running ever since. Pope John XII, who reigned in the 960s, was accused by his contemporaries of turning the Papal palace into a brothel, ordaining children for favors, and committing incest. His papacy is considered one of the darkest periods in Church history. Pope Benedict IX, who took the throne around 1032 through bribery, was so spectacularly corrupt that the Romans literally drove him out of the city. He eventually sold the papacy to his own godfather because he wanted to get married. These were supposed to be God's representatives on Earth. Then there's Gilles de Rais. A French nobleman, Marshal of France, companion-in-arms to Joan of Arc. A legitimate war hero. He was convicted and executed in 1440 for the rape and murder of over a hundred children, mostly boys between 7 and 15. For eight years, he operated with near impunity because he was wealthy and powerful, and the families of his victims were too poor and too afraid to challenge a nobleman. His servants were seen disposing of children's bodies at one of his castles in 1437, and it still took three more years before anyone with authority did anything about it. That's what power buys you. Time. It buys you time to keep doing what you're doing while everyone around you looks the other way. Hollywood and the Entertainment Industry: The Open Secret Fast forward to the modern era, and the pattern is identical. Just swap castles for studio lots. Roman Polanski pleaded guilty to the sexual assault of a thirteen-year-old girl in 1977, then fled the country to avoid sentencing. He's been living comfortably in Europe ever since. And Hollywood? They gave him a standing ovation at the Oscars. In 2003. Let me repeat that. A man who admitted to assaulting a child received a standing ovation from an industry that claims to care about victims. Victor Salva was convicted in 1988 for sexually abusing a child actor, videotaping the abuse, and possessing child pornography. He served his time, got out, and Disney released his movie Powder. Disney. The company whose entire brand is built on children's entertainment hired a convicted child predator to make a film. Because talent, apparently, trumps the safety of children. Jimmy Savile in the UK is perhaps the most stomach-churning example of institutional protection. A beloved children's TV presenter and DJ who abused hundreds of victims over decades. The BBC, hospitals, charities... everyone around him either looked the other way or actively covered for him. It wasn't until after his death in 2011 that the full scope came out. The man was knighted. He had access to children's hospitals. He was untouchable because of his celebrity and his connections, and every institution he touched chose their reputation over the safety of children. And then there’s Nickelodeon. You know, the channel we all grew up watching. All That, Drake & Josh, iCarly, The Amanda Show. If you watched the Investigation Discovery documentary Quiet on Set: The Dark Side of Kids TV, you got a front row seat to what was happening behind the scenes of your childhood. Brian Peck, a dialogue coach on The Amanda Show, pleaded no contest to sexually abusing a child actor. That actor turned out to be Drake Bell, who came forward publicly in the documentary. Jason Michael Handy, a production assistant, was charged with lewd acts on a child under 14. Animator Ezel Channel was sentenced to over seven years for committing lewd acts on a 14-year-old boy. These weren’t random strangers who snuck onto the lot. These were employees. People who were hired, vetted, and given access to children as part of their job. And the environment they operated in? Show creator Dan Schneider, once called “the Norman Lear of children’s television” by The New York Times, built an empire on kids’ TV. He’s since apologized for some of his behavior, including asking staff for massages and being volatile on set. Former iCarly star Jennette McCurdy wrote an entire memoir, I’m Glad My Mom Died, describing her experiences with an abusive figure widely reported to be Schneider. The documentary showed clips from his shows that, viewed through adult eyes, are deeply uncomfortable. Young Ariana Grande in sexually suggestive bits. Jamie Lynn Spears getting hit in the face with goo. Content that was written, approved, filmed, and broadcast by adults who knew exactly what they were putting child actors through. Schneider is currently suing the documentary’s producers for defamation, claiming it implied he was a sexual abuser. He denies that. But here’s what he hasn’t denied: multiple convicted predators worked on his shows, and Nickelodeon’s own investigation only addressed verbal abuse. The network’s statement? They “can’t corroborate or negate allegations from productions decades ago.” Can’t. Not won’t. Can’t. That’s a hell of a thing to say about the safety of children on your sets. Gary Glitter. R. Kelly. Jerry Sandusky. The names pile up. And in every single case, there were people who knew. There were warnings. There were red flags the size of billboards. And in every single case, the response was to protect the institution, protect the brand, protect the money. The children were an acceptable loss. The Catholic Church: A Thousand-Year Cover-Up I need to circle back to the Church because the scale of it defies comprehension. In France alone, an independent commission found that approximately 216,000 children were abused by an estimated 3,000 clergy members since 1950. That's one country. In Australia, seven percent of Catholic priests were accused of abuse. Seven percent. The John Jay report in the US found that more than 4,000 priests were accused of abusing children between 1950 and 2002. And the institutional response, for decades, was to reassign predator priests to new parishes. Fresh hunting grounds. A priest would get caught, and instead of turning him over to the police, the Church would move him to a new community where nobody knew what he'd done. They treated child abuse like a sin to be forgiven rather than a crime to be prosecuted. Pope John Paul II's initial response to the American abuse scandal was to talk about the "power of Christian conversion" for the perpetrators. Not the protection of victims. The conversion of the people who raped children. Pope Benedict XVI, before he was Pope, was found by an independent investigation to have failed to act against abusive priests when he was archbishop of Munich. His response was to express "pain and shame" while his lawyers argued he wasn't directly to blame. The playbook never changes. The Boy Scouts: Badges, Campfires, and Perversion Files And because the Catholic Church can’t have all the fun, let’s talk about the Boy Scouts of America. Over 82,000 sexual abuse claims. More than 7,800 former leaders identified as having been involved in sexually abusing children over a 72-year span. Twelve thousand alleged victims documented in the BSA’s own records. And the kicker? The Boy Scouts kept internal files on known and suspected predators going back to the mid-20th century. They called them the “Perversion Files.” Not a joke. That was the actual name. They tracked these people, documented what they did, and instead of handing the files to police, they used them as an internal blacklist. Except the blacklist didn’t even work, because predators who were removed from one troop would show up in another. The story of Richard Turley is a masterclass in institutional failure. A Canadian who abused children in California, Turley was caught, and the Boy Scouts of America’s response was to tell him to go back to Canada. They didn’t warn Scouts Canada. They didn’t call the police. They just... sent the predator home. In 1996, Turley was convicted of assaulting four more boys in Victoria, British Columbia, three of whom were Scouts. In Canada, the pattern continued. In Ottawa, a former Scouts Canada leader was sentenced in 1997 for abuse that spanned from 1979 to 1985. In Kitchener, Ontario, another former leader pleaded guilty to 27 counts in 2001. In Ireland, a 2020 report found that the Catholic Boy Scouts of Ireland and the Scout Association of Ireland protected at least 275 known or suspected predators over decades. In 2020, the BSA filed for bankruptcy. Not because they were ashamed. Because they couldn’t afford the lawsuits anymore. A $2.46 billion settlement was reached. The largest sexual abuse settlement in American history. And as of late 2025, just over $164 million had actually been paid out to survivors. An organization that was supposed to teach kids about honor, duty, and service was keeping secret files on child rapists for a hundred years. If that doesn’t crystallize the thesis of this entire post, nothing will. The Pattern Here's what connects Emperor Tiberius in his villa on Capri to a priest being quietly transferred to a new parish in 2002 to a Hollywood producer whose behavior was an "open secret" for decades: Power insulates predators. Every. Single. Time. The more power someone has, whether it's political, religious, financial, or cultural, the longer they can operate. The more people will look the other way. The more institutions will choose self-preservation over the safety of the most vulnerable. It doesn't matter if it's a Roman emperor, a medieval pope, a French nobleman, a British TV personality, or an American film director. The mechanism is identical. And we, as a society, keep acting surprised when it happens again. We keep treating each case as an isolated incident instead of recognizing it for what it is: a feature of how power operates when it's unchecked. So What Do We Do? I don't have a neat answer, and I'm suspicious of anyone who claims they do. But I know what doesn't work: trusting institutions to police themselves. The Catholic Church had a thousand years to get it right and didn't. Hollywood had decades and didn't. The BBC had decades and didn't. Penn State had years and didn't. What I do know is that the single most important thing any of us can do is refuse to look the other way. Refuse to let celebrity or authority or wealth or talent be a shield. When someone tells you that a powerful person is hurting children, believe them. Because history has shown us, over and over and over again, that the accusations are almost always the tip of the iceberg. I wrote in my Tenets of Incorrigibility that you should speak the truth even if it hurts. This is one of those truths. Power protects predators. It always has. And it will continue to do so until enough of us decide that no amount of talent, no amount of prestige, no amount of money, and no amount of spiritual authority is worth the safety of a single child. And for the love of all that is holy, stop giving standing ovations to people who hurt kids. It's really not that high a bar. Incorrigibly yours, J.E. Flint
By Janice Flint April 9, 2026
So, I’m old enough to remember the pre AOL days. The days before that horrible screech of dial-up modem. I remember trying to find stuff on the then blossoming interwebs. I also remember working at Electronics Boutique and selling Net Nanny and other products to adults to “protect their children from the horrors of the internet.” Never mind that those children already knew more about the computer than their parents did. I grew up with a Nintendo Entertainment System, and I swear a 386… certainly a 486. Because my father worked in Military Intelligence. He could tell me more, but my security clearance hadn’t cleared yet. That joke was never not hilarious, to him. But the point is, I grew up between Sneakernet and now. And I recall all the security that pr0n sites had. The need for credit cards and the like and the pinky promise you were 18 years old. And now the world has gotten less dangerous. Wait, let me check my notes. Oh, no it’s actually not. With Roblox hosting child predators, a certain drugged out soon to be trillionaire’s constant abuse of their chat bot making borderline child pr0n and now the age gate keeping for the children. Won’t you think of the children? Please? Just think about them… while we write half assed laws that don’t actually do anything but piss off the customer base. This blog is brought to you by Discord. For all the years I’ve been on the internet I’ve known the only person who could keep my data safe is myself. That’s why outside of government websites and things that linked to the government I had purposefully seeded misinformation into the digital profiles. No two profiles for my name are the same. This is intentional. I have next to no images of my physical self online. I’ve hated how I’ve looked since I was about… 10. It’s one of the reasons I have the fursona of a Fennic Fox Mimic Hybrid wearing a cowboy hat. I mean… if you saw what I wore through high school it wasn’t because I was ashamed of my fashion choices. Flannel, doc martens, and cargo pants were a lifestyle choice. One I’m pretty sure my elder sister would kill me for if she had ever taken me to school. She was kind enough to buy me preppy kid clothing from Abercrombie and Aéropostale and the like. But here’s the thing. Discord is basically saying “Trust us bro” with our data. Even though they just lost 70,000 government issued IDs. And they’re telling us that they’re basically training AI to recognize faces, oh and they’re feeding everything we do on Discord into the AI to determine if we are of a consenting age. Now, I get it. I fully and 100% endorse the protection of the wee ones from folks like a certain sex trafficker in a position of power that shan’t be named… I am of course talking about our Lord and Savior… Emperor Tiberius. What? Go read about the dude’s retreats. Those Romans I tell you what man. But the thing is, the internet cannot be safe AND anonymous. And I say this as someone who just ironically was saying how I purposefully seed bad information so that if data breaches happen it’s less impactful for me. The safety of being a fly on the wall means that it’s hard to prosecute and apprehend bad actors. Roblox is going through some serious heat right now over all that. Now keep in mind, there is no easy fix to this. Like with the UK’s CCTVs on virtually every corner there are going to be people who be cry “my freedoms! Don’t step on snek!” and then flood the message boards to complain. But as we saw with 9/11 in the US we were quick to start giving up our freedoms for what we perceived as safety. Now I’ve not done the research on this, but I’m pretty sure no one felt any more safe with TSA in our airports than without. But given a sufficient enough trigger point we’re happy to trade freedom for security. It’s like a Pavlovian thing. The bottom tiers need to be met for the top stuff. So, I know you’re wondering if I’ve thought about how to make this system “safe” for us. And you won’t like it. It’s every site, regardless of its age, regardless of its origin, regardless of its purpose, needs an ID, a Bank Account and a secondary authentication each and every time. I’m thinking you biometrically authenticate. A gallon of blood per site, that should do it. Now you’re fooling yourself if you think that they don’t already have the information and can’t pull it up when they want. There’s entire sites dedicated to scraping Facebook, Twitter and other sites and selling it. Your entire search history is cataloged and sold to the highest bidder. Your phone is listening and reporting to the corporations. Your driving data is recorded, in newer cars, by the GPS trackers in the car, and sold to insurance agencies. Or… maybe we should take the chance and stop letting the village of idiots raise another idiot. See I recall when that “It takes a village to raise a child” came out. And that thinking needs to stop. Yes it’s nice to have help raising your child, but so far we’ve divested so much of the responsibility of raising our spawn to others that we cannot for the life of us figure out how to get them back. Cause the thing is, when an idiot raises an idiot you get Idiocracy. And we’re on a fast track to that nightmare right now. Look, I’m not saying the internet isn’t dangerous. It is. It’s always been dangerous, just like the real world has always been dangerous. But no amount of age gates, AI face scanners, or “trust us bro” corporate promises are going to replace a parent who actually sits down and teaches their kid how to navigate this stuff. We didn’t need Net Nanny in 1996 and we don’t need Discord’s AI babysitter in 2026. We need parents who give a damn. And until that happens, the village is just going to keep churning out idiots. Incorrigibly yours, J.E. Flint